1 Preseason & 10 Season matches, followed by a 3 week, 16 team elimination playoff, in two brackets.
Match Day & Time
Default Day: Wed 9:30pm ET
Skill Divisions
Two skill based divisions, Platinum and Steel
Class Limits
NEW SEASON 5: Engineer = 1 Demoman = 1 Medic = 1 All other classes = 2.
Weapons
Settings: No crits, no damage spread, locked shot pattern. Unlockables: All Unlockables are allowed except for Scout's Sandman.
Server CFG Files
Standard CP Maps
= ugc6v6-CP.cfg
Attack/Defend CP
= ugc6v6-AD.cfg
Koth Maps
= ugc6v6-KOTH.cfg
Server Reset
= ugc-off.cfg
CP Maps
ie: cp_granary Use config "ugc6v6-CP.cfg" First team to 6 caps wins, or highest score after two 20 min matchrounds.
Tied score results in an OT round, first all-cap wins.
CP-AD Maps
ie: cp_gravelpit, pl_badwater Use config "ugc6v6-AD.cfg" Stopwatch rules used in 2 Match Rounds, scoring is by round wins.
Tied combined score (1-1) results in a full OT round.
KOTH Maps
ie: koth_viaduct Use config ugc6v6-KOTH.cfg First team to 4 caps wins, or highest score after 2 matchrounds of 20 mins. Tied score results in an OT round, first all-cap wins.
CTF Maps
ie: ctf_turbine Use config "ugc6v6-CTF.cfg"
Two separate 20 mins MatchRounds, Scoring is cumulative intel cap only. The highest number of caps wins the Match. If teams are tied after two MatchRounds, then an OT round is played as Sudden Death, first cap wins the match..
Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs. Roster Rules: Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
Match Setups
Home Team:
Server choice for Matchround1
Color choice to start Visiting Team:
Server choice for Matchround2
Teams switch starting colors for Matchround2.
SourceTV must record a demo of all matches.