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Team Leaders have integrated Match Comms on our website. Login to post.
  IRC Chat
IRC Tips: Longterm users of IRC prefer a clientside program to manage chat and dedicated team channels. The favorite program is MIRC. Connect to the IRC gamesurge.net server with MIRC, and join the channel for your game. You can also create your own permanent clan channel by registering it at the www.gamesurge.net/ website.
IRC channel links for MIRC users:
On irc.gamesurge.net
#UGC
#UGC-TFC
#UGC-FF
#UGC-TF2
#UGC-L4D
To temporarily connect to IRC without installing MIRC program, use the web chat links at the top of each league page.
 
[   League Web Chat:  IRC #UGC-TF2    ]
 
pick a UGC TEAM FORTRESS 2 League

 6vs6
Season 5 08/04/10 - 11/17/10
1 Preseason & 10 Season matches, followed by a 3 week, 16 team elimination playoff, in two brackets.
  Match Day & Time
Default Day: Wed 9:30pm ET
  Skill Divisions
Two skill based divisions, Platinum and Steel
  Class Limits
NEW SEASON 5:
Engineer = 1
Demoman = 1
Medic = 1
All other classes = 2.
  Weapons
Settings:
No crits, no damage spread, locked shot pattern.
Unlockables:
All Unlockables are allowed except for Scout's Sandman.
  Server CFG Files
Standard CP Maps = ugc6v6-CP.cfg
Attack/Defend CP = ugc6v6-AD.cfg
Koth Maps = ugc6v6-KOTH.cfg
Server Reset = ugc-off.cfg
  CP Maps
ie: cp_granary
Use config "ugc6v6-CP.cfg"
First team to 6 caps wins, or highest score after two 20 min matchrounds.
Tied score results in an OT round, first all-cap wins.
  CP-AD Maps
ie: cp_gravelpit, pl_badwater
Use config "ugc6v6-AD.cfg"
Stopwatch rules used in 2 Match Rounds, scoring is by round wins.
Tied combined score (1-1) results in a full OT round.
  KOTH Maps
ie: koth_viaduct
Use config ugc6v6-KOTH.cfg
First team to 4 caps wins, or highest score after 2 matchrounds of 20 mins.
Tied score results in an OT round, first all-cap wins.
  CTF Maps
ie: ctf_turbine
Use config "ugc6v6-CTF.cfg"
Two separate 20 mins MatchRounds, Scoring is cumulative intel cap only. The highest number of caps wins the Match. If teams are tied after two MatchRounds, then an OT round is played as Sudden Death, first cap wins the match..
  Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs.
Roster Rules: Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
  Match Setups
Home Team:
  Server choice for Matchround1
  Color choice to start
Visiting Team:
  Server choice for Matchround2
Teams switch starting colors for Matchround2.
SourceTV must record a demo of all matches.
 8vs8 League
Season 6
05/26/2010 - 08/31/2010
1 preseason maptest week, 10 Regular Season matches and a 3 week elimination playoff.
  Match Day & Time
Default match day is Tuesday. Schedules are posted by Friday each week.
  Player Number
8 players per team
  Class Limits
2 meds (by team vote), 1 demo, no other limits.
  Weapons
Settings: no crits, no damage spread
Unlockables: All unlockables are Allowed.
  Server CFG Files
Standard CP Maps = ugc_cp.cfg
Attack/Defend CP = ugc_ad.cfg
CTF Maps = ugc_ctf.cfg
Domination Maps = ugc_dom.cfg
Server Reset = ugc_off.cfg
  CP Maps
ie: cp_granary
Use config "ugc-CP.cfg"
2 MatchRounds, each limited to 4 wins/7rounds or 30 minutes. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 4, therefore the maximum total per Match is 8 points for the Winnning Team.
OT: Tied score results in a Sudden Death Overtime round, the first all-cap wins.
  AD-type CP Maps
ie: cp_gravelpit, pl_badwater
Use config "ugc-AD.cfg"
Stopwatch rules used in 2/3 MatchRounds. Scoring is by Matchround
OT: When tied at 1-1, play a full 3rd round Overtime using stopwatch.
  CTF Maps
ie: ctf_turbine
Use config "ugc-CTF.cfg"
(scoring change 3/2010) Two separate 20 mins MatchRounds. Scoring is cumulative, the highest number of caps wins the Match. If teams are tied after two MatchRounds, then an OT round is played as Sudden Death, first cap wins the match.
  DOM Maps
ie: dom_canalzone
Use config "ugc-DOM.cfg"
2 MatchRounds, limited to 3 wins and approximately 25 minutes at nearest mapround end. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 3, therefore the maximum total per Match is 6 points for the Winnning Team.
OT: A Tied combined score occurs after the first two Matchrounds requires a Tiebreaker OT round. Each team gets 1 chance on each color. The team with the combined higher percentage will win the round and the match.
  Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs. Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
  Servers & Matchrounds
Home Team:
  Server choice for Matchround 1
  Color choice to start
Visiting Team:
  Server choice for Matchround 2
Teams switch starting colors for Matchround 2. SourceTV must record a demo of all matches.
  Highlander
Season 2
TF2 Highlander is an ongoing Weekly Title League.
  Team Size
Teams play 9vs9
  Class Limits
There can be only ONE of each class
  Match Day & Time
Matches must be played Monday at 9:30pm ET
  Weapons
Settings: no crits, no damage spread
Unlockables: All unlockables are Allowed.
 Maps
Highlander follows the same mapcycle as our 8vs8 league, and uses the same server configs and match setup rules
  Teams & Rosters
New teams may join at any time, each team's roster is managed their Team Leaders. Teams should only use rostered players in a match, Teams should confirm the opponent's player list prior to match start.
  Servers & Matchrounds
Home Team:
  Server choice for Matchround 1
  Color choice to start
Visiting Team:
  Server choice for Matchround 2
Teams switch starting colors for Matchround 2. SourceTV must record a demo of all matches.



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