HL S12 Playoffs Week 3 - Badwater

Wed, Apr 2, 2014 by Snowblindfrog

Congratulations to the teams that made it to the Semifinals!

Official Playoff Brackets

Match Play
- Map: pl_badwater
- Use server cfg: ­ugc_HL_stopwatch.cfg
- Match Play:­ Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both­ teams take­ turns attacking and defending in each map round. ­The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points the fastest. The team with the most number of match-round wins after 2 or 3 match-rounds wins the match.­ Possible match scores are 2-0 or 2-1 only. See this­­forum thread­­­for more details, resources and­ extra news.

­

Match-round 1:
Team A attacks and Team B defends,
Team B attacks and Team A defends

Match-round 2:
Teams manually switch sides.**
Team B attacks and Team A defends,
Team A attacks and Team B defends.

Match-round 3 (tiebreaker only):
Teams manually switch sides again.**
Team A attacks and Team B defends,
Team B attacks and Team A defends.
­
Team Leader action-items:

- You are required to post in your Match Communications panel every week.­Use the Match Comms to coordinate the match date, time, and server. NOTE: Admins may refuse to accept forfeit results when no match comms have been posted by either team!
- Teams are not allowed to change to a non-official week map under any circumstances
- The winning Team Captain should report the match score as soon as the match is over
- If your team cannot play, report your status in Match Comms and/or to an admin (see our "Support Page" link below)­

If you have any questions, please msg and admin in IRC (#ugc-tf2) or contact us via email located on our ­Support Page

GOOD LUCK TO ALL TEAMS!

Snowblindfrog

Team Admins: Login by Steam or Battlenet to access your Team Admin panel. Or use the Team Admin Login below to use your dedicated username/password.

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