S20 Grand Finals - Best of 3

Wed, Nov 30, 2016 by Kumori

Congratulations to all teams that made it to the­­ Grand Finals­ & ­3rd Place Run-off Matches!

Official Playoff Brackets

News

GRAND FINALS AND BRONZE MATCHES ARE TO BE PLAYED ON UGC SERVERS

We are mandating all teams participating in the Grand Finals and Bronze (3rd place) matches to play on UGC servers. No exceptions.

The reasons we are requiring teams to play on UGC servers are so matches are held on neutral grounds and so admins may have immediate access to STV demos and raw logs after the conclusion of the match, and the ability to spectate matches live without waiting on teams to deliver server credentials.

All UGC servers are hosted via GameServers and come equipped with SizzlingStats, Logs.TF (with advanced stats and Medic stats), Demos.TF and Improved Pause Command.

You may claim a UGC server for your Grand Finals or Bronze match here.

The Home Team may make a server claim first. However, if they don't want to then the Visiting Team may claim. We expect teams to be good sports and share the server connect information in a timely manner to their opponents after making a server claim.

You are required to paste the connect information of the server your are claiming in Match Comms so admins have a means of tracking your match.

Failure to play your Grand Finals or Bronze match on a UGC server will result in your match being thrown out and being knocked out of Playoffs.
 

Finals Matches

Grand Finals, Bronze (3rd place) matches and Lower Bracket Finals Matches are played Best of 3 Maps (each map is played as 1 half only)

  • Map 1: Home Team picks Map 1, Visiting Team picks starting color on Map 1 - Map is played on Home Team's server.
  • Map 2: Visiting Team picks Map 2, Home Team picks starting color on Map 2 - Map is played on Visiting Team's server.
  • Map 3: If a Tiebreaker is needed, Teams will play koth_ashville_rc1 and Home Team picks starting color - Map is played on Home Team's server.

Remember that during the Grand Finals - Best of 3 we play each map a little differently than we did during the regular season. Please read below.

  1. KOTH Maps - Played to 3 wins. This map type cannot be tied.
  2. CP Maps - Played to 4 wins or highest score after 30 minutes.­­This map type can be tied after 30 minutes. If this occurs then you MUST play 1 additional Overtime round to determine the winner of the map. Whichever team caps all the points first in the OT round will be declared the winner of that map. ­If neither team manages to capture all points during the first OT round, a second special OT round is to be played. In this round, whichever team caps the center CP first wins the game. Note: This ONLY occurs if a 2nd OT round is actually needed.
  3. Payload and Attack/Defend Maps - Played as ­1 half (i.e. each team attacks and defends once).­ These map types cannot be tied. Optional: Teams may agree to play Payload/AD like a normal match instead of just 1 half, but both must post their agreement in Match Comms prior to match.
  • Only maps played in regular season or playoffs of the current season can be picked.

Scoring:

  • Each map win counts as 1 point
  • Possible scores are: 2-1 or 2-0
  • Please post the map list you played and the scores per map in the Match Writeup box when you submit the scores.
  • Matches without Match Comms and Match Writeup with detailed map scores (and maps played) will not be accepted!
Map choices for Grand Finals and Bronze (3rd place) must be made and posted to the Match Comms by 11:59 PM (your local time zone)­ on Saturday December 3rdth.
If one team does not make a map choice then pl_upward is to be played as their pick.
Teams can still agree on map changes after Saturday, but they must be mutually agreed upon and posted in the match comms.

 

Finals Matches for NA Platinum and EU Platinum ONLY

NA Platinum and EU Platinum are using the Pick/Ban System for choosing maps for the Grand Finals.
Grand Finals are played Best of 3 Maps (with each map played as 1 half only)

  1. Home Team bans 1st map
  2. Visiting Team bans 2nd map
  3. Home Team picks Map #1
  4. Visiting Team picks Map #2
  5. Visiting Team bans 3rd map
  6. Home Team picks Map #3

Map #1 : Visiting Team picks starting color and map is played on Home Team's server.
Map #2 : Home Team picks starting color and map is played on Visiting Team's server.
Map #3 : Home Team picks starting color and map is played on Home Team's server.

Remember that during Best of 3 matches we play each map a little differently than we did during the regular season. Please read below.

  • KOTH Maps - Played to 3 wins. This map type cannot be tied.
  • CP Maps - Played to 4 wins or highest score after 30 minutes.**This map type can be tied after 30 minutes. If this occurs then you MUST play 1 additional Overtime round to determine the winner of the map. Whichever team caps all the points first in the OT round will be declared the winner of that map. *If neither team manages to capture all points during the first OT round, a second special OT round is to be played. In this round, whichever team caps the center CP first wins the game. Note: This ONLY occurs if a 2nd OT round is actually needed.
  • Payload and Attack/Defend Maps - Played as *1 half (i.e. each team attacks and defends once).* These map types cannot be tied. Optional: Teams may agree to play Payload/AD like a normal match instead of just 1 half, but both must post their agreement in Match Comms prior to match.

Only maps played in regular season or playoffs of the current season can be picked.
Once a map is picked, it can't be picked again.
If a second Grand Finals BO3 needs to be played, then the map Pick/Ban System will be used again.
Map choices must be made in Match Comms in the proper order and will be reviewed by an admin.

Scoring:

  • Each map win counts as 1 point
  • Possible scores are: 2-1 or 2-0
Map choices for Grand Finals must be made and posted to the Match Comms by 11:59 PM (your local time zone)­ on Saturday December 3rd.
Teams cannot agree on map changes after Saturday. Once maps have been picked and banned they are considered to be locked-in!

 

Compulsory Collection of POV Demos

We are collecting POV demos from all players involved in the Grand Finals, Bronze (3rd place) matches and Lower Bracket Finals. This is a no-give and teams must cooperate. If you have a player who does not or cannot record POV demos, do not play them in your match. If you get ringers and they are approved, they must also have POV demos recorded and we will request them. We will collect all of them from members of both teams in your match. Failure to provide a POV demo will be grounds for player suspension and/or your match being thrown out, overturned or replayed.

Teams are required to provide the materials via Dropbox or Google Drive. POV demos MUST be tagged with the players name and what class they played. You may send the materials to us through a support ticket, as a message through Match Comms or to your division admin. You have 48 hours to provide all the materials after the conclusion of your match.


GOOD LUCK TO ALL TEAMS!
- Kumori
UGC Head Admin

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