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NEWS
| UGC 5vs5, openflowz |
by Mango |
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GGs last week. Not a great map for 5vs5, won't be done again.
SNAFU gets forced bye this week. They have went the longest since last BYE.
kuso and .s|W. play a title match again this week on openflowz. Not the most interesting map but we'll see what happens. gl and hf!
openflowz This weeks map is Openflowz. Yard is pretty straight forward, no yard d unless the flag is visible. |
| UGC 5vs5, stowaway_l |
by Mango |
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Team Fusion has joined the action this week as they open up against |-xP-|. So we're back to the forced bye situation where I believe the next scheduled team to have off was .s|W. So teams will take turns from here unless there is a specific week a team needs off, let me know in advance.
Great feed back on the forums about new map ideas! Changes should take place towards the end of October! This week is stowaway_l by request. Slightly on the large side for 5v but should be interesting. gl and hf everyone!
stowaway_l Pretty straight forward. No yard D unless flag is visible. Water is included as part of base, similar to last week on ski_gutter. |
| UGC 5v5 maps poll, and ski_gutter |
by Mango |
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No title matches this week, but a great turn out last week, no forfeits! New team has not posted as ready for scheduling, so no forced byes again this week.
There is a poll in the TFC forums for all players (not just team leaders) to voice their opinions on how these lesser played maps are going and on a new idea Squishy has brought up. To view this poll click here here. Everyone is encouraged to vote and give responses, feedback, or other maps you'd like to see played, or never played again. The map rotation is already set through October 20, 2010, so from then on the map rotation will be open for opinions and ideas!
Another one from the archives this week. Should be one of the better ones from the lesser played maps. gl and hf all!
ski_gutter Pretty simple yard rules for ski_gutter, the base is defined by a texture change in the doorway and battlements. The water is defendable in the tunnel area at all times. Watch out for that dreaded Acid Pit it loves to eat flags! |
| UGC 5v5, monkey_l, new team |
by Mango |
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Welcome the new team Fuzion, f. to UGC 5v5. They're not scheduled this week but hopefully soon! Good luck guys.
No title matches this week. GGs last week even though the map wasn't great. Don't think that will be played again. The map line up should be more appealing from here on out for the most part. This week is monkey_l
monkey_l Quick reminder on Monkey_l: you may defend the entirety of your water tunnel as if it were part of your base. Likewise you may not chase into the other team's water tunnel, 1 Yard Defender will be allowed at all times, DO NOT shoot their side of the yard unless flag is visible. |
| UGC 5v5, eminence |
by Mango |
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kuso ff last week so .s|W. still holds title. No title matches this week. This week's map is eminence.
eminence Big map for 5v5 but hopefully fun. Standard UGC rules apply. No yard d unless flag is visible. gl hf everyone. |
| UGC, alchimy_l2 |
by Mango |
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[A*C*M] has changed their name to kuso. They play .s|W. in title match this week. This week is alchimy_l2, we all know it, gl hf. This will be 6vs6.
Alchimy_l2 The base includes the entire water tunnel, and the battlements (small slope @ waterfall too) Be advised if the flag can be seen from the ground level of the yard defense is allowed to defend the yard, choose your drop points carefully. As usual OvO (even on a flag carrier) Will NOT be tolerated. |
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