Fri, Jul 3, 2015
by Forn

The patch has created a few issues with match play. Please do this to avoid issues: Rnd1 - When both teams are ready to play, load the cfg file is you have not done so already, then RELOAD MAP and IMMEDIATELY START the half. Rnd 2 - When Both teams are ready, RELOAD the MAP, and IMMEDIATELY START the second half There can be...

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Wed, Jul 1, 2015
by Snowblindfrog

This week's map - Map: koth_ashville_rc1 (use server cfg: ugc_HL_koth.cfg) - Match Play:­ The winning team is the first to reach ­4­ total­ points. The match is played in two halves. The first half is over when one team scores 3 points. The second half is over when one team scores their 4th cumulative point (includ...

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Wed, Jul 1, 2015
by Wicket

With a shortened season to accommodate for The International 5 we are already coming upon the playoff weeks! This week specifically we will be focusing on tiebreakers only. If your team has to participate in a tiebreaker match then you have been scheduled and e-mailed regarding how this week will run for you. If you are confused by h...

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Wed, Jul 1, 2015
by Blazingboy

Map & Matchplay:­ - Map: cp_warmfrost_rc1 - Use server cfg: ­ugc_4v_standard.cfg - Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached. -­Scoring:­The winning team is the first to score 5 TOTAL round wins, or the highest...

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Sun, Jun 28, 2015
by Firefly

Map & Matchplay:­ - Map: cp_process_final - Use server cfg: ugc_6v_standard.cfg - Match Play:­ Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached.­ The winner of the match is the first to score 5 total round wins or the team with ...

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Thu, Jun 25, 2015
by Snowblindfrog

This week's map - Map: pl_badwater_pro_v7 ­(use server cfg: ugc_HL_stopwatch.cfg) - Match Play:­ Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team decides ­whether to attack first or defend first in the first half­ only. A team is considered to win the h...

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Tue, Jun 23, 2015
by Blazingboy

Map & Matchplay:­ Map:­ koth_artefact_v1 Use server cfg: ­ugc_4v_koth.cfg KOTH maps are played in 2 halves. Halves will end when the cap limit of 3 is reached by one team. The winning team is the first to score 4 TOTAL round wins. If after 2 halves the scores are tied (for example, 3-0, 0-3, a third round ...

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Sun, Jun 21, 2015
by Firefly

Map & Matchplay:­ - Map: cp_gullywash_final1 - Use server cfg: ugc_6v_standard.cfg - Match Play:­ Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached.­ The winner of the match is the first to score 5 total round wins or the team wi...

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  • Fri, May 1 - MMR updates needed for all players for Season 4
  • Mon, May 25 - Division placement for Ready Teams
  • Tue, May 26 - Schedule will be set for Week 1
  • Sun, May 31 - Dota 2 League Season 4 Begins
  • Tue, Jun 9 - Highlander Sign-up Close
  • Tue, Jul 14 - Full Roster lock for Highlander
  • Mon, Jul 27 - Playoffs Start for all division except NA Platinum
  • Mon, Aug 3 - Playoffs Start for NA Platinum
  • Mon, Aug 17 - Grand Finals Matchs
  • Thu, Jun 11 - 6v6 Sign-up Close
  • Thu, Jul 16 - Full Roster lock for 6v6
  • Wed, Jul 29 - 6v6 Playoffs Start
  • Wed, Aug 19 - Grand Finals Matchs
  • Sat, Jun 13 - 4v4 Sign-up Close
  • Sat, Jul 18 - Full Roster lock for 4v4
  • Fri, Jul 31 - Playoffs Start for 4v4
  • Fri, Aug 21 - Grand Finals Matchs