New Seasons Start September 21st ....

Sat, Sep 13, 2014 by Fornaught

NEW Seasons for our Team Fortress 2 and Dota 2 Leagues begin the week of September 21, 2014.­­ Our leagues are free to play, all we ask is that you bring your best gameplay and have some fun! ­Our Team Fortress Highlander, our premier division of Teamfortress starts Season 14 on Monday, Sept. 22. Find your team's Skill Division a... More

Thu, Oct 30, 2014
by Snowblindfrog

This week's map cp_process_final (use server cfg: ugc_HL_standard.cfg) Match Play ­­ The winning team is the first to score 5 TOTAL round wins, or the highest score after two halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score results in an Overtime (... More

Thu, Oct 30, 2014
by RedRum

The clock ­changes Saturday night in North America this week! ­Don't forget which timezone you put in match comms! ­The last couple of weeks different regions changed theirs. ­This will affect Eastern Invite, Western Invite, AUS/NZ, Europe, North and South America divisions. Australia/New Zealand –­ 7:00pm Australian Easter... More

Tue, Oct 28, 2014
by Blazingboy

Map & Matchplay:­ - Map: cp_warmfrost_rc1 - Use server cfg: ­ugc_4v_standard.cfg - Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached. -­Scoring:­The winning team is the first to score 5 TOTAL round wins, or the highest score after 2 h... More

Sun, Oct 26, 2014
by blazingboy

Map & Matchplay: - Map:­koth_coalplant_b7 - Use server cfg: ugc_6v_koth.cfg - Match Play:­ The winning team is the first to score 4 TOTAL round wins. KOTH maps are played in 2 halves. The first "half" will end when the cap limit of 3 is reached by one team. The match ends when one team reaches a combined score of ... More

Wed, Oct 22, 2014
by Wicket

Not only is it already nearing the end of October, but we are also into week five­ of UGC League Season 2!­ That being said, the week five schedules have been posted and are ready for teams to view. All teams have until the default match time to discuss an alternative game day with the other teams leader. It is crucial that all teams... More

Wed, Oct 22, 2014
by Snowblindfrog

This week's map koth_ramjam_b8b­ (use server cfg: ugc_HL_koth.cfg) For more information on Ramjam and why we are using version b8b please read the following forum thread.­ Match Play The winning team is the first to reach ­4­ total­ points. The match is played in two halves. The first half is over when one team scores 3 po... More

Mon, Oct 20, 2014
by Blazingboy

Map & Matchplay:­ - Map: koth_brazil_rc1 - Use server cfg: ­ugc_4v_koth.cfg -­KOTH maps are played in 2 halves. Halves will end when the cap limit of 3 is reached by one team. The winning team is the first to score 4 TOTAL round wins. If after 2 halves the scores are tied (for example, 3-0, 0-3, a third round is to be played. The... More

Mon, Oct 20, 2014
by blazingboy

Map & Matchplay:­ - cp_snakewater_final1 - Use server cfg: ugc_6v_standard.cfg - Match Play:­ Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached.­ The winner of the match is the first to score 5 total round wins or the team with the highest score ... More



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