NEW Seasons for our Team Fortress 2 and Dota 2 Leagues begin the week of September 21, 2014. Our leagues are free to play, all we ask is that you bring your best gameplay and have some fun!
Our Team Fortress Highlander, our premier division of Teamfortress starts Season 14 on Monday, Sept. 22. Find your team's Skill Division and play your peers in weekly matches thru December. Team Fortress 6v6 League, the original competitive variant, starts Sept 25th, for it's 16th Season in UGC. Our Team Fortress 4v4 League returns for Season 3 - a rapidly evolving gametype that is a blast to compete in!
UGC has 70 TF2 servers Sponsored by Gameservers for on-demand match use. We recommend each team in higher level of play have their own server, where they can manage their own practice and matches. We highly recommend our sponsor Gameservers as a reliable provider for your TF2 server.
Our UGC Dota 2 League begins Season 2 match play with a preseason match on September 21. The league is fresh off a succesful test season 1 that saw over 250 completed matches over the summer. In Season 2 we are on the Dota 2 Ticket with Upper Level Skill or Invite matches - Join several hundred teams sorted by Team MMR into skill tiered matchplay.
Join UGC - We Play for Fun... Serious Fun!
This week's map - Map: pl_bdwater (use server cfg: ugc_HL_stopwatch.cfg) - Match Play: Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team decides whether to attack first or defend first in the first half only. A team is considered to win the half when they capture the same number of points faster than their opponentREAD MORE
Map & Matchplay: - cp_granary - Use server cfg: ugc_6v_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached. The winner of the match is the first to score 5 total round wins or the team with the highest score after 2 h ...READ MORE
Map & Matchplay:
- Map: koth_stallone_b2
- Use server cfg: ugc_4v_koth.cfg
-KOTH maps are played in 2 halves. Halves will end when the cap limit of 3 is reached by one team. The winning team is the first to score 4 TOTAL round wins. If after 2 halves the scores are tied (for example, 3-0, 0-3, a third round is to be played. The...
After a small delay in the schedule this week (we sincerely apologize, by the way) the matchups have been posted! In fact, some matches have already been played! If yours has not we urge you to post in match comms as soon as possible to determine a play time that works for both teams. If a time cannot be agreed upon then the default day/time of Sunday @ 7PM Eastern will be decided for you. ...READ MORE