1 preseason maptest week, 10 Regular Season matches and a 3 week elimination playoff.
Match Day & Time
Default match day is Tuesday. Schedules are posted by Friday each week.
Player Number
8 players per team
Class Limits
2 meds (by team vote), 1 demo, no other limits.
Weapons
Settings: no crits, no damage spread Unlockables: All unlockables are Allowed.
Server CFG Files
Standard CP Maps
= ugc_cp.cfg
Attack/Defend CP
= ugc_ad.cfg
CTF Maps
= ugc_ctf.cfg
Domination Maps
= ugc_dom.cfg
Server Reset
= ugc_off.cfg
CP Maps
ie: cp_granary Use config "ugc-CP.cfg"
2 MatchRounds, each limited to 4 wins/7rounds or 30 minutes. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 4, therefore the maximum total per Match is 8 points for the Winnning Team.
OT: Tied score results in a Sudden Death Overtime round, the first all-cap wins.
AD-type CP Maps
ie: cp_gravelpit, pl_badwater Use config "ugc-AD.cfg"
Stopwatch rules used in 2/3 MatchRounds.
Scoring is by Matchround OT: When tied at 1-1, play a full 3rd round Overtime using stopwatch.
CTF Maps
ie: ctf_turbine Use config "ugc-CTF.cfg"
(scoring change 3/2010)
Two separate 20 mins MatchRounds. Scoring is cumulative, the highest number of caps wins the Match. If teams are tied after two MatchRounds, then an OT round is played as Sudden Death, first cap wins the match.
DOM Maps
ie: dom_canalzone Use config "ugc-DOM.cfg"
2 MatchRounds, limited to 3 wins and approximately 25 minutes at nearest mapround end. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 3, therefore the maximum total per Match is 6 points for the Winnning Team.
OT: A Tied combined score occurs after the first two Matchrounds requires a Tiebreaker OT round. Each team gets 1 chance on each color. The team with the combined higher percentage will win the round and the match.
Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs.
Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
Servers & Matchrounds
Home Team:
Server choice for Matchround 1
Color choice to start Visiting Team:
Server choice for Matchround 2
Teams switch starting colors for Matchround 2.
SourceTV must record a demo of all matches.
Champions
Season 5 8vs8 Platinum Winners TP - Team Player
Season 5 8vs8 Steel Winners [AR] - Active Resistance
Season 4 8vs8 Platinum Winners |Ex| - Exodus Society
Season 3 7vs7 Platinum Winners CSv - Club Sandvich