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Season 5    
 
TEAM FORTRESS 2 MATCH RESULTS

Tue, 3/9/10

Match Date: Tue, 3/9/10 Map: cp_gravelpit
Select Match WEEK:
PLATINUM
  Teams Match-R1 Match-R2 OT-R3 Total
  TP vs. [AR] 1 - 0 1 - 0 - 2 - 0 Writeup
  [DJedi] vs. W]M[D 1 - 0 1 - 0 - 2 - 0 Writeup
  dw!d vs. -=|Mr|=- 0 - 0 0 - 0 - Forfeit Writeup
  |K}{R| vs. [B³] 1 - 0 1 - 0 - 2 - 0 Writeup
  Mi7 vs. .gr 0 - 1 0 - 1 - 0 - 2 Writeup
  |Ex| vs. p.e. 1 - 0 0 - 1 1 - 0 2 - 1 Writeup
  «Th» vs. |Ex²| 1 - 0 1 - 0 - 2 - 0 Writeup
MATCH WRITE-UPS
Team Player vs. Active Resistance
Round 1

TP against AR is like macaroni and cheese deep fried and wrapped in bacon - nothing is better nor ever will be. We love AR...some of us a little too much ( I'm looking at you Cabal). Anyways, there is always a hard fought and fun match to be played when AR is against us and Gravelpit was a good map to see what TP is made of (it turns out, we're mostly made up of vodka and creamed corn). AR started on offense and gave a strong push, quickly capping A. As they moved to B, the TP demo did a suicidal leap at the AR medic, taking him out before an uber could be deployed. With more awesome snipeing from our Gold Farmer (message Phaser, $10 for 1,000 gold pieces on WoW), TP holds AR to A & B, barely keeping C defended till the time runs out. TP takes the offensive and quickly adapts to the AR defense, taking a quick cap of A, followed by a strong push at B and C to end the round. 1-0 TP

Round 2

We stay on the Dospac TP Dallas server (screw all you east-coast servers. Your mothers are whores) where everyone is sporting great pings. TP starts out like a massive snowball of death, taking A quickly, plowing through B and quickly taking C - 3minutes 24 seconds. I wish I could last that long...
But I digress. AR takes the offensive with daunting all-cap time against them. They mixed things up and got TP on their heels trying to cap A & B simultaniously. But some great scouting work by the TP scouts saved the day and TP was able to hold B while the final seconds on the stopwatch ticked down.

Great game as usual AR!

-PSL
Digital Jedi vs. Weapons of Mass Destruction
GG WMD
Clan dw!d vs. Mr Clan
9:25 PM - tN| Ingerwolf [dwid]*recruiting: I think we're gonna forfit this one
9:25 PM - tN| Ingerwolf [dwid]*recruiting: to many people away

Maybe Next Time

Mr Wins By Forfeit :(


Knights of The HARSH Realm vs. BounD By BLooD
Mi7 vs. .gr
Mi7 started on offense and spread between B and A. .gr's demo managed to disrupt the uber and slow down the B cap slightly while others were reinforcing A which held strong to the end. Going on offense, .gr managed to capture the A point faster than Mi7's initial B cap, ending round one.

During round two, .gr was on the offense first. After finishing off the well hidden soldier and engineer combo, A was captured. gr. pushed through C bringing an uber which was crushed entering B. Working two fronts, .gr managed to push and fend off Mi7's fierce B roof defense, capturing the point. Finally, after two uber pushes .gr had the upper hand and finished with a cap of C.

ggs!
Exodus Society vs. performance enhanced
Trashed Heroes vs. Exodus Society²
First half: Th started on defense and |Ex²| on offense. |Ex²| capped A easily and we THOUGHT we had B well protected but they started capping B with less than 30 seconds to go and eventually capped it in overtime. They then proceeded to C and capped it without much trouble since our team was either dead or getting out of the respawn room.

On offense, we managed to cap all three points faster than |Ex²| so the first half goes to Th.

Second half: Th was on offense and |Ex²| on defense. We made two substitutions at the half which worked out very well for us. ??? was ripping people's heads off and NKB was protecting that B roof like there's no tomorrow. We capped A first and battled it out for B. After capping B, we made a few pushes with our uber to try and cap C but we just couldn't get on there. In the end, our spy got a backstab on their med which allowed us to pounce onto the point to capture it.

On defense, we let them cap A while we held down our fort at B. Similar to the first half, they managed to get through our defenses at B by wiping all of us out with less than 30 seconds left. After capping B, they had about 5 seconds to cap C but, thankfully, our team had all respawned by then and were on the point. Second half goes to Th.

GG |Ex²|!




UGC-TF2 8vs8
season 5
Season 5 8vs8 Title Winners
- to be decided -
MAP List
Season 5
Tue, 2/2 (PS) BYE Week
Tue, 2/9 (PS) cp_obscure_rc1
Tue, 2/16 (PS) ctf_mercy_b2
Tue, 2/23   cp_granary
Tue, 3/2   cp_labor
Tue, 3/9   cp_gravelpit
Tue, 3/16   dom_canalzone
Tue, 3/23   cp_well
Tue, 3/30   ctf_turbine
Tue, 4/6   cp_indulge
Tue, 4/13   cp_yukon
Tue, 4/20   Preseason Map Vote
Tue, 4/27   cp_follower
Tue, 5/4   Playoffs Week 1
Tue, 5/11   Playoffs Week 2
Tue, 5/18   Finals
 8vs8 League
Season 5 02/09/2010 - 05/19/2010
2 preseason, 10 Regular Season matches, 3 week elimination playoff.
  Match Day & Time
Default match day is Tuesday. Schedules are posted by Friday each week.
  Player Number
8 players per team
  Class Limits
1 med, 1 demo, no other limits.
(Unusual maps may have a custom limit)
  Weapons
Settings: no crits, no damage spread
Unlockables: All unlockables are Allowed.
  CP Maps
ie: cp_granary
Use config "ugc-CP.cfg"
2 MatchRounds, each limited to 4 wins/7rounds or 30 minutes. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 4, therefore the maximum total per Match is 8 points for the Winnning Team.
OT: Tied score results in a Sudden Death Overtime round, the first all-cap wins.
  AD-type CP Maps
ie: cp_gravelpit, pl_badwater
Use config "ugc-AD.cfg"
Stopwatch rules used in 2/3 MatchRounds. Scoring is by Matchround
OT: When tied at 1-1, play a full 3rd round Overtime using stopwatch.
  CTF Maps
ie: ctf_turbine
Use config "ugc-CTF.cfg"
Two 20 mins MatchRounds, the highest number of caps wins each Matchround. Scoring is by Matchround win, if teams are tied 1-1 then an OT round is played as Sudden Death, first cap wins the match.
  DOM Maps
ie: dom_canalzone
Use config "ugc-DOM.cfg"
2 MatchRounds, limited to 3 wins and approximately 25 minutes at nearest mapround end. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 3, therefore the maximum total per Match is 6 points for the Winnning Team.
OT: A Tied combined score occurs after the first two Matchrounds requires a Tiebreaker OT round. Each team gets 1 chance on each color. The team with the combined higher percentage will win the round and the match.
  Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs. Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
  Servers & Matchrounds
Home Team:
  Server choice for Matchround 1
  Color choice to start
Visiting Team:
  Server choice for Matchround 2
Teams switch starting colors for Matchround 2. SourceTV must record a demo of all matches.
season 4
Season 4 8vs8 Title Winners
|Ex| - Exodus Society

season 3
Season 3 7vs7 Title Winners
CSv - Club Sandvich

season 2
Season 2 7vs7 Title Holders
-|nQa|- 4 Week Titles
dTp\\ 3 Week Titles
(tm) 3 Week Titles
[SA] 2 Week Titles
[m7k] 2 Week Titles
[TLGS] 2 Week Titles
-|OSB|- 2 Week Titles
void 8 1 Week Titles
.tj. 1 Week Titles
-ST- 1 Week Titles
RoFL 1 Week Titles
M- 1 Week Titles

 
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