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  Match Comms
Team Leaders have integrated Match Comms on our website. Login to post.
 
  Season 6
  Accepting New Teams for Season 7
   
 
TF2 8vs8 PLAYOFF BRACKET

Playoff Bracket Season 6 - Two Divisions
Round One  
Round Two
 
Round Three
 
 
cp_folower
 
ctf_mach4
 
cp_granary
 
Title Winners
               
    (2) Team Player      
      (3)Digital Jedi  
    (3)Digital Jedi    
(4)Underdog Heroes -       - Platinum Winner
- (4)Underdog Heroes Lonely Hearts Club
(5)Version 2.0 -   (1)Lonely Hearts Club  
    (1)Lonely Hearts Club      
               
               
             
    (6) Trashed Heroes      
(9)Exodus Society2 -   (9)Exodus Society2  
  - (9)Exodus Society2    
(10)Knights of The HARSH Realm -        
          - Steel Winner
(11) Mr Clan -       Exodus Society2
  - (8)Active Resistance    
(8)Active Resistance - (8)Active Resistance
    (7)The Jobbers        
WEEK 17 SCHEDULE

The default Match day is Tuesday, teams must play each week's matchup on or before that day. Each week's Match Schedule is posted before the preceding Friday.


MAP LIST

  Week Map Match Date
Pre-Season 1 Preseason Bye Tue, 5/18/10
Pre-Season 2 Preseason Bye Tue, 5/25/10
Pre-Season 3 Map Test - See News Post Tue, 6/1/10
4 cp_indulge Tue, 6/8/10
5 cp_furnace_b4 Tue, 6/15/10
Regular 6 cp_stag Tue, 6/22/10
Season 7 cp_well Tue, 6/29/10
8 dom_canalzone Tue, 7/6/10
9 cp_frieght_final1 Tue, 7/13/10
10 cp_gravelpit Tue, 7/20/10
11 ctf_impact2 Tue, 7/27/10
12 cp_yukon Tue, 8/3/10
13 cp_mainline_rc6 Tue, 8/10/10
Playoffs 14 Playoffs - cp_follower Tue, 8/17/10
Playoffs 15 Playoffs - ctf_mach4 Tue, 8/24/10
Playoffs 16 Finals - cp_granary Tue, 8/31/10




UGC-TF2 8vs8
season 6
Season 6 8vs8 Platinum Winners
Lonely Hearts Club
Season 6 8vs8 Steel Winners
Exodus Society2
season 6 map list
Tue, 5/18/10 (PS) Preseason Bye
Tue, 5/25/10 (PS) Preseason Bye
Tue, 6/1/10 (PS) Map Test - See News Post
Tue, 6/8/10   cp_indulge
Tue, 6/15/10   cp_furnace_b4
Tue, 6/22/10   cp_stag
Tue, 6/29/10   cp_well
Tue, 7/6/10   dom_canalzone
Tue, 7/13/10   cp_frieght_final1
Tue, 7/20/10   cp_gravelpit
Tue, 7/27/10   ctf_impact2
Tue, 8/3/10   cp_yukon
Tue, 8/10/10   cp_mainline_rc6
Tue, 8/17/10   Playoffs - cp_follower
Tue, 8/24/10   Playoffs - ctf_mach4
Tue, 8/31/10   Finals - cp_granary
 8vs8 League
Season 6
05/26/2010 - 08/31/2010
1 preseason maptest week, 10 Regular Season matches and a 3 week elimination playoff.
  Match Day & Time
Default match day is Tuesday. Schedules are posted by Friday each week.
  Player Number
8 players per team
  Class Limits
2 meds (by team vote), 1 demo, no other limits.
  Weapons
Settings: no crits, no damage spread
Unlockables: All unlockables are Allowed.
  Server CFG Files
Standard CP Maps = ugc_cp.cfg
Attack/Defend CP = ugc_ad.cfg
CTF Maps = ugc_ctf.cfg
Domination Maps = ugc_dom.cfg
Server Reset = ugc_off.cfg
  CP Maps
ie: cp_granary
Use config "ugc-CP.cfg"
2 MatchRounds, each limited to 4 wins/7rounds or 30 minutes. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 4, therefore the maximum total per Match is 8 points for the Winnning Team.
OT: Tied score results in a Sudden Death Overtime round, the first all-cap wins.
  AD-type CP Maps
ie: cp_gravelpit, pl_badwater
Use config "ugc-AD.cfg"
Stopwatch rules used in 2/3 MatchRounds. Scoring is by Matchround
OT: When tied at 1-1, play a full 3rd round Overtime using stopwatch.
  CTF Maps
ie: ctf_turbine
Use config "ugc-CTF.cfg"
(scoring change 3/2010) Two separate 20 mins MatchRounds. Scoring is cumulative, the highest number of caps wins the Match. If teams are tied after two MatchRounds, then an OT round is played as Sudden Death, first cap wins the match.
  DOM Maps
ie: dom_canalzone
Use config "ugc-DOM.cfg"
2 MatchRounds, limited to 3 wins and approximately 25 minutes at nearest mapround end. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 3, therefore the maximum total per Match is 6 points for the Winnning Team.
OT: A Tied combined score occurs after the first two Matchrounds requires a Tiebreaker OT round. Each team gets 1 chance on each color. The team with the combined higher percentage will win the round and the match.
  Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs. Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
  Servers & Matchrounds
Home Team:
  Server choice for Matchround 1
  Color choice to start
Visiting Team:
  Server choice for Matchround 2
Teams switch starting colors for Matchround 2. SourceTV must record a demo of all matches.
Champions
Season 5 8vs8 Platinum Winners
TP - Team Player
Season 5 8vs8 Steel Winners
[AR] - Active Resistance
Season 4 8vs8 Platinum Winners
|Ex| - Exodus Society
Season 3 7vs7 Platinum Winners
CSv - Club Sandvich
Season 2 7vs7 Title Holders
-|nQa|- 4 Week Titles
dTp\\ 3 Week Titles
(tm) 3 Week Titles
[SA] 2 Week Titles
[m7k] 2 Week Titles
[TLGS] 2 Week Titles
-|OSB|- 2 Week Titles
void 8 1 Week Titles
.tj. 1 Week Titles
-ST- 1 Week Titles
RoFL 1 Week Titles
M- 1 Week Titles
 
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