S23 Playoffs Begins!

Thu, Nov 2, 2017 by Kumori

Announcing Season 23 Playoffs!

A big congratulations to every team that made it to the playoffs! The playoffs brackets are being populated as regular season draws to a close. Once all matches have been accepted and disputes have been settled in your division from regular season, we will populate the bracket for your division for playoffs. So please check back often. All brackets and schedules are projected to be out by tonight. Remember that things need to move very quickly during the playoffs.

We also would like to thank every team that made this season possible and are looking forward to you playing again next season!

Official Playoff Brackets

Playoffs and Finals - Best of 3 Maps

The maps for playoffs will be played Best of 3 utilizing the Map Elimination system. Please read below:

Map Elimination is used for choosing maps for all regular playoff matches, Lower Bracket Finals and Grand Finals.

Map Elimination System (with each map played as 1 half only)

  1. Home Team bans 1st map (8 choices)
  2. Visiting Team bans 2nd map (7 choices)
  3. Home Team picks Map #1 (6 choices)
  4. Visiting Team picks Map #2 (5 choices)
  5. Visiting Team bans 3rd map (4 choices)
  6. Home Team picks Map #3 (3 choices)

Map #1 : Visiting Team picks starting color and map is played on Home Team's server.
Map #2 : Home Team picks starting color and map is played on Visiting Team's server.
Map #3 : Home Team picks starting color and map is played on Home Team's server.

Only maps played in regular season of the current season can be picked.
Once a map is picked, it can't be picked again.
If a second Grand Finals match needs to be played, then the Map Elimination System will be used again.
Map choices MUST be made in Match Comms in the proper order and will be reviewed by an admin.

Playoffs/Finals - Best of 3 Maps Structure

During the Playoffs/Finals - Best of 3 Maps each map is played as one half only, not the normal two halves as in regular season. Please read below:

  1. KOTH Maps - Played to 3 wins. This map type cannot be tied.
  2. CP Maps - Played to 4 wins or highest score after 30 minutes.**This map type can be tied after 30 minutes. If this occurs then you MUST play 1 additional Overtime round to determine the winner of the map. Whichever team caps all the points first in the OT round will be declared the winner of that map. If neither team manages to capture all points during the first OT round, a second special OT round is to be played. In this round, whichever team caps the center CP first wins the game. Note: This ONLY occurs if a 2nd OT round is actually needed.
  3. Stopwatch Maps - Played as *1 half (i.e. each team attacks and defends once).* These map types cannot be tied. Optional: Teams may agree to play Stopwatch like a normal match instead of just 1 half, but both must post their agreement in Match Comms prior to the match.


  • Each map win counts as 1 point
  • Possible scores are: 2-1 or 2-0
  • Please post the map list you played and the scores per map in the Match Writeup box when you submit the scores.
  • Matches without Match Comms and Match Writeup with detailed map scores (and maps played) will not be accepted!
Map choices must be made and posted to Match Comms by Saturday 11:59 PM (your local time zone)­ for Monday (default) matches.
Teams cannot agree on map changes after Saturday. Once maps have been picked and banned they are considered to be locked-in!
Map choices must be made and posted to Match Comms by Tuesday 11:59 PM (your local time zone)­ for Thursday (Lower Bracket) matches.
Teams cannot agree on map changes after Tuesday. Once maps have been picked and banned they are considered to be locked-in!
If you do not choose your maps by end of day Saturday or Tuesday for your associated bracket, maps will be chosen for you (at admin discretion).


Reminders for Team Leaders
  • You are ­­­required­ to use the Match Comm panel every week to coordinate your match date, time and server. You can access this by logging into the site with your leader username and password that was sent to you when your team was created. Click on the "Match List" tab to find this week's matchup.­
  • All discrepencies will reference the Match Comms as the official form of communication between teams!
  • Forfeit matches will not be accepted if there are no posts in the Match Comms panel!
  • If you need to rent a UGC server for your match, please go ­­here.
  • The leader of the winning team should report the match score as soon as the match is over.
  • If neither team reports the match score the match will go as unplayed and both teams will be knocked out of playoffs.
  • Teams are not allowed to change maps under any circumstances after decisions have been made.
  • For a full list of banned map and weapon glitches, please go here.
For any questions or concerns please contact an admin via the steps located on the

- Kumori
UGC Head Admin

  • New Team Sign-Ups for HL Season 28 are OPEN
  • HL Season 28 Begins Mon June 17, 2019
  • HL Season 28 for NA Region Begins Sun June 16, 2019
  • Sun, Jun 16 - Season 28 for NA Begins
  • Mon, Jun 17 - Season 28 Begins
  • Season: 28
  • Number Match Weeks: 9
  • Roster Lock:
  • Team Max Players: 21