Sun, Oct 26, 2014 by blazingboy

Map & Matchplay:
- Map:­koth_coalplant_b7
- Use server cfg: ugc_6v_koth.cfg

- Match Play:­ The winning team is the first to score 4 TOTAL round wins. KOTH maps are played in 2 halves. The first "half" will end when the cap limit of 3 is reached by one team. The match ends when one team reaches a combined score of 4 round wins in the match. Note: There is no time limit on KOTH maps. ­ For more information on match play and scoring please continue reading the following ­Forum News Thread

Reminders to Team Captains:
- You are required to post in your Match Communications panel every week.­
- Use the Match Comms to coordinate the match date, time, and server­- Teams are not allowed to change the map under any circumstances.­
- The winning Team Captain should report the match score as soon as the match is over.

If you have any questions, please msg and admin in IRC (#ugc-tf2) or contact us via email located on our ­­­Support Page

Good luck and have fun­to all teams!
-Blazingboy

Mon, Oct 20, 2014 by blazingboy

Map & Matchplay:­ - cp_snakewater_final1 - Use server cfg: ugc_6v_standard.cfg - Match Play:­ Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached.­ The winner of the match is the first to score 5 total round wins or the team wi

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Sun, Oct 12, 2014 by blazingboy

Map & Matchplay:­ - cp_sunshine_rc2 - Use server cfg: ugc_6v_standard.cfg - Match Play:­ Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached.­ The winner of the match is the first to score 5 total round wins or the team with th

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Sun, Oct 5, 2014 by blazingboy

Updated whitelist: The whitelist has been updated to ban the BASE Jumper. Please grab a copy from our ­Downloads page­and make sure your serves are updated before the next match! Map & Matchplay:

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