Match Play: Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team decides whether to attack first or defend first in the first half only. A team is considered to win the half when they capture the same number of points faster than their opponent or prevent their opponent from capping as many points as they did. Each half won counts as 1 point. For more details and guides on how to play Stopwatch maps please see this forum thread.
Reminders for Team Leaders:
You are required to use the Match Comm panel every week to coordinate your match date, time and server. You can access this by logging into the site with your leader username and password that was sent to you when your team was created. Click on the "Match List" tab to find this week's matchup.
All discrepencies will reference the Match Comms as the official form of communication between teams!
Forfeit matches will not be accepted if there are no posts in the Match Comms panel!
If you need to rent a UGC server for your match, please go here.
The leader of the winning team should report the match score as soon as the match is over.
If neither team reports the match score the match will go as unplayed and your teams will be moved to Not Ready.
Teams are not allowed to change the map under any circumstances.
For a full list of banned map and weapon glitches, please go here.
For any questions or concerns please contact an admin via the steps located on the