Wed, Oct 22, 2014 by Snowblindfrog

This week's map
koth_ramjam_b8b­ (use server cfg: ugc_HL_koth.cfg)

For more information on Ramjam and why we are using version b8b please read the following forum thread

Match Play
The winning team is the first to reach ­4­ total­ points. The match is played in two halves. The first half is over when one team scores 3 points. The second half is over when one team scores their 4th cumulative point (including points scored in the first half) or when the other team scores 3 points. If scores are tied 3-3 after two halves then another round is to be played. The first team to win the tie breaker round will win the game.­­ For more details and guides on how to play Koth maps ­please see ­this forum thread.

Reminders for Team Leaders:
- Make sure you have a current copy of the whitelist on your server. This can be found on our ­­­Downloads Page.
- You are ­­­required­ to use the Match Comm panel every week to coordinate your match date, time and server. You can access this by logging into the site with your leader username and password that was sent to you when your team was created. Click on the Match List tab to find this week's matchup.­ Forfeit matches will not be accepted if there are no posts in the Match Comm panel!
- If you need to rent a UGC server for your match, please go ­­here.
- The winning Team Captain should report the match score as soon as the match is over.

If you have any questions ­please contact your ­Division Manager,­ msg an­ admin in ­­IRC Chat Support #ugc-tf2­­ or contact us via email located on our ­­­Support Page


Thu, Oct 16, 2014 by Snowblindfrog

This week's map - Map: cp_gullywash_final1­(use server cfg: ugc_HL_standard.cfg) - Match Play:­ Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached.­ The winner of the match is the first to score 5 total round wins or the team with the highest score after 2 ha


Thu, Oct 9, 2014 by Snowblindfrog

This week's map - Map: cp_steel (use server cfg: ugc_HL_stopwatch.cfg) - Match Play:­ Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both­ teams take­ turns attacking and defending in each map round. ­The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points the


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