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IRC Tips: Longterm users of IRC prefer a clientside program to manage chat and dedicated team channels. The favorite program is MIRC. Connect to the IRC gamesurge.net server with MIRC, and join the channel for your game. You can also create your own permanent clan channel by registering it at the www.gamesurge.net/ website.
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UGC-TF2 8vs8
Season 5 *open for new teams
 
 
  Latest TF2 8vs8 News
 

(page 1 of 10) Previous Page | Next Page
2/9/2010 Schedule Posted - Preseason Week by Admin Hitman on Fri, 2/5/2010
This week is preseason week in UGC TF2 8v8. We start with a map that is a European Favorite cp_obscure_rc1 which is a 3rd party map.
After playing our two preseason maps we will take a clan vote and have a chance to play one of them in week 9 of the season.
You can download the map: http://www.ugcleague.com/files/maps/cp_obscure_rc1.zip
K}{R gets the uneven teams bye week.
Remember the class limits are 1 Medic and 1 Demoman.
Good luck this season in UGC TF2 8v8.

Thanks,
Hitman
Config Files Updated by Admin Hitman on Tue, 2/2/2010
Config files have been updated for UGC TF2 8v8 League. Please download them at the following url: http://www.ugcleague.com/files/configs/ugc_tf28_v020210.zip or in the files section. These will be the files that are used for the season.
If you have any issue let us know in the forums, irc or steam.

Thanks,
Hitman-

Update 2/2/2010: Configs where updated at 12:30 CST time. If you grabbed them before then please get them again.

Season 5 Maps Posted by Admin Hitman on Wed, 1/27/2010
This season Infinite and myself will be joining the UGC TF2 Team from STA-TF2 leagues. With STA league ending we also decided it would be a good idea to run UGC on Tuesday nights.

We will be using the class limits of 1 Medic and 1 Demoman. The rest of the classes will have no limits (unless it becomes apparent during the season that we need them).

I have posted the map schedule and you can see it in the right hand navigation. If you have any issues with it or questions please post them in the forums or come talk to me in irc. We will begin with 2 weeks of Preseason Matches to let teams get use to the class limits. Preseason matches will begin on 2/9/10.

Thanks,
Hitman-
Season 5 - Coming Soon! by Admin Fornaught on Mon, 1/11/2010
Our next season of 8vs8 Team Fortress 2 will be starting soon. All teams from our previous Season 4 are invited and their team rosters are ported to our Season 5 records.

Stay tuned for more information, and start dates.
If you have any questions join our IRC channel, or post on our forums.

Fornaught
UGC League Director
Final Playoff Match! by Admin Fornaught on Fri, 12/4/2009
cp_Badlands
The Title Match for our Playoffs in on the player favorite Badlands


Congratulations to |Ex| as our Title Winner.

Our next Season of TF2 8vs8 won't begin until early 2010 after the holidays, so thank you for participating in our league and have a great December.

We are adding more admin staff, we truly need the help. If you are an experienced player and community member and can make a commitment to help our league, let us know.
For next Season of 8vs8, we will hold off on a firm start date until we get a solid turnout of teams.

Thanks for playing!
Thanksgiving Week Bye by Admin Fornaught on Mon, 11/23/2009
This week is a league-wide Bye week, next week will be our Finals match-up.

Have a great thanksgiving.
Playoff Week 1 by Admin Fornaught on Wed, 11/18/2009
cp_Granary
Round 1 of Playoffs is a showdown between our top four teams. The winners wil advance to the Final match

Title Bracket
EP (4-2) vs. # (4-1)
|Ex| (5-1) vs. |K}{R| (4-2)

A Spoiler Match for 5th place
[DJedi] (2-2) vs. {RoFL} (0-4)
Gravelpit! by Admin Fornaught on Sun, 11/8/2009
cp_Gravelpit
The mainstream map Gravelpit is played under stopwatch rules with no timelimit per round. Please use the Attack/Defend server cfg named '"ugc-AD.cfg" for gravelpit. Scoring is by MatchRound Win, a tie after two MatchRounds results in a full 3rd OT round. Possible scores are (2-0) and (2-1).

Team Leaders, please do your best to contact your opponents early in our web based match comms system.

Our TF2 6vs6 League is beginning play this week in it's Season 3, with a large number of teams and some very strong competition. If your team is not already in that division, we warmly invite you to join.

Thanks and GL!
78 News Items (page 1 of 10) Previous Page | Next Page

Team Fortress 2 7vs7 League



UGC-TF2 8vs8
season 5
Season 5 8vs8 Title Winners
- to be decided -
MAP List
Season 5
Tue, 2/2 (PS) BYE Week
Tue, 2/9 (PS) cp_obscure_rc1
Tue, 2/16 (PS) ctf_mercy_b1
Tue, 2/23   cp_granary
Tue, 3/2   cp_labor
Tue, 3/9   cp_gravelpit
Tue, 3/16   dom_canalzone
Tue, 3/23   cp_well
Tue, 3/30   ctf_turbine
Tue, 4/6   cp_indulge
Tue, 4/13   cp_yukon
Tue, 4/20   Preseason Map Vote
Tue, 4/27   cp_follower
Tue, 5/4   Playoffs Week 1
Tue, 5/11   Playoffs Week 2
Tue, 5/18   Finals
 8vs8 League
Season 5 02/09/2010 - 05/19/2010
2 preseason, 10 Regular Season matches, 3 week elimination playoff.
  Match Day & Time
Default match day is Tuesday. Schedules are posted by Friday each week.
  Player Number
8 players per team
  Class Limits
1 med, 1 demo, no other limits.
(Unusual maps may have a custom limit)
  Weapons
Settings: no crits, no damage spread
Unlockables: All unlockables are Allowed.
  CP Maps
ie: cp_granary
Use config "ugc-CP.cfg"
2 MatchRounds, limited to 3 wins or 30 minutes. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 3, therefore the maximum total per Match is 6 points for the Winnning Team.
OT: Tied score results in a Sudden Death Overtime round, the first all-cap wins.
  AD-type CP Maps
ie: cp_gravelpit, pl_badwater
Use config "ugc-AD.cfg"
Stopwatch rules used in 2/3 MatchRounds. Scoring is by Matchround
OT: When tied at 1-1, play a full 3rd round Overtime using stopwatch.
  CTF Maps
ie: ctf_turbine
Use config "ugc-CTF.cfg"
Two 20 mins MatchRounds, the highest number of caps wins each Matchround. Scoring is by Matchround win, if teams are tied 1-1 then an OT round is played as Sudden Death, first cap wins the match.
  DOM Maps
ie: dom_canalzone
Use config "ugc-DOM.cfg"
2 MatchRounds, limited to 3 wins and approximately 25 minutes at nearest mapround end. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 3, therefore the maximum total per Match is 6 points for the Winnning Team.
OT: A Tied combined score occurs after the first two Matchrounds requires a Tiebreaker OT round. Each team gets 1 chance on each color. The team with the combined higher percentage will win the round and the match.
  Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs. Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
  Servers & Matchrounds
Home Team:
  Server choice for Matchround 1
  Color choice to start
Visiting Team:
  Server choice for Matchround 2
Teams switch starting colors for Matchround 2. SourceTV must record a demo of all matches.
season 4
Season 4 8vs8 Title Winners
|Ex| - Exodus Society

season 3
Season 3 7vs7 Title Winners
CSv - Club Sandvich

season 2
Season 2 7vs7 Title Holders
-|nQa|- 4 Week Titles
dTp\\ 3 Week Titles
(tm) 3 Week Titles
[SA] 2 Week Titles
[m7k] 2 Week Titles
[TLGS] 2 Week Titles
-|OSB|- 2 Week Titles
void 8 1 Week Titles
.tj. 1 Week Titles
-ST- 1 Week Titles
RoFL 1 Week Titles
M- 1 Week Titles

 
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