The roster lock for this season is fast approaching! Rosters in all divisions will be locked on Monday March 10th at 11:59pm EST. Note: NA Plat rosters are currently locked. Each NA plat team will be allowed 1 roster change between now and playoffs. NA Plat leaders, please add me ( READ MORE
Map & Matchplay: - Use server cfg: ugc_HL_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached. The winner of the match is the first to score 5 total round wins or the team with the highest score after 2 halves.For more information on matc READ MORE
Match Play - Map: koth_coalplant_b7 - Use server cfg: "ugc_HL_koth.cfg" - Match Play: The winning team is the first to reach 4 total capture points. The match is played in two match-rounds. The first round plays until a team reaches 3 capture points. The second round is played until a team reaches 4 total READ MORE
Match Play - Map: pl_upward - Use server cfg: ugc_HL_stopwatch.cfg - Match Play: Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both teams take turns attacking and defending in each map round. The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points READ MORE
Match Play - Map: cp_gravelpit - Use server cfg: ugc_HL_stopwatch.cfg - Match Play: Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both teams take turns attacking and defending in each map round. The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the poin READ MORE
Match Play - Map: koth_lakeside_final - Use server cfg: "ugc_HL_koth.cfg" - Match Play: The winning team is the first to reach 4totalcapture points. The match is played in two match-rounds. The first round plays until a team reaches 3 capture points. The second round is played until a team reaches 4total READ MORE
Effective immediately we are no longer locking Highlander rosters on a weekly basis. Instead, players added within 24 hours of the agreed upon match time are prohibited from playing in the match unless written permission is provided by the opposing team leader. That agreement must be logged, preferably in our website's Match Comms. Players added within 24 hours of the agreed up READ MORE
Welcome ladies and gentlemen to another fine season of Highlander! Schedules will be posted on Thursday January 16th! See this forum thread for more details, resources& extra news. Match Play - Map: READ MORE
Head admins These are the people who make the final decisions regarding each league, whether it be map lists, rules, policies, or weapon/item bans. Fornaught - Owner, League Manager and Web READ MORE
Greetings everyone! Here are some of the things we've been working on. Season 12 start date has been pushed back to Monday January 20th Roster limits have been bumped back up 21 (Except for NA Plat which is 15) The maplist has now been finalized and published The Short Circuit a READ MORE
Congratulations to all of our Season 11 Highlander champions! Thank you everyone for making this season such a wonderful success. Highlander Season 11 Title Holders - FULL LIST Platinum Champions North American Champions - Street Hoops eSports European Champions - READ MORE
Congratulations to all teams that made it to the Grand Finals & 3rd Place Run-off Matches! Finals Playoff Casting Schedules - Live Match Casts Spectator slots will be open for our upcoming playoff finals casts, come watch some spectacular Team Fortress 2 matchplay! READ MORE
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