Teams & Rosters |
- Team Roster are limited to a max of 15 Players.
- Invite Limited rule please check our Rule page in section 4.2
- Teams should only use rostered players in a match.
- Team captains must confirm their opponent's roster prior to the match going live.
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Default Match Day: Wednesday
Default Match Times:
North America |
9:30pm EST/EDT - 8:30pm CST/CDT - 7:30pm MST/MDT - 6:30pm PST/PDT |
European |
8:00pm (20:00) CEST/CEDT/CET |
South America |
21:00 UTC-3 |
AUS/NZ |
8:00pm Sydney Time |
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Skill Divisions |
- North America
- Platinum
- Silver
- Steel
- Iron
- European
- South America
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Class Limits |
- Engineer, Demoman, Heavy and Medic = 1
- All other classes = 2.
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Weapons |
Settings:
- No crits, no damage spread.
- No Full Class Set Bonuses from Item Sets
- Whitelist enforced
Weapon Restrictions: (THEY ARE SUBJECT TO CHANGE)
See whitelist for official Weapons Retrictions
Any new weapons released during the course of a season are NOT allowed, unless otherwise ok'd by Admins and Testing Group.
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Server CFG Files |
Standard CP Maps |
= ugc_6v_standard.cfg |
Attack/Defend CP |
= ugc_6v_stopwatch.cfg |
Koth Maps |
= ugc_6v_koth.cfg |
Server Reset |
= ugc-off.cfg |
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Server commands |
Example of loading map and server cfg before match
Example for Standard CP maps:
Enter the following commands in the Console window
1.) rcon_password insertpasswordhere
2.) rcon exec ugc_6v_standard.cfg
3.) rcon changelevel cp_badlands
Once map reloads
4.) rcon exec ugv_6v_standard.cfg
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Maps Types & Rules |
Standard CP Maps |
- Config: ugc_6v_standard.cfg
- Example maps: cp_badlands and cp_granary
- The winning team is the first to score 5 TOTAL round wins, or the highest score after 2 halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score, after 2 halves, results in an Overtime (OT) round. Whichever team captures all of control points first wins the match. Note: If the 5th total round win is reached before the 30 minute time limit is reached, the match is considered finished. The server configs cannot track the cumulative score across 2 halves and teams will need to stop the match on their own.
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CP - Attack/Defend Maps |
- Config: ugc_6v_stopwatch.cfg
- Example maps: cp_gravelpit and cp_edfice
- Stopwatch rules used in a best 2 of 3 match rounds. (Possible scores as 2-0 or 2-1)
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KOTH Maps |
- Config: ugc_6v_koth.cfg
- Example maps: koth_viaduct and koth_ashville
- The winning team is the first to score 4 TOTAL round wins, or the highest score after two halves. Halves can end when either the 20 min time limit is reached or when the cap limit of 3 is reached. OT: A tied score after 2 halves, results in an Overtime (OT) round. The teams that wins the first round wins the match. Note: If the 4th total round win is reached before the 20 minute time limit is reached, the match is considered finished. The server configs cannot track the cumulative score across 2 halves and teams will need to stop the match on their own.
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Servers & Match Round Setups |
- Home Team:
- Server choice for match round 1 and OT round 3
- Color choice to start, alternate thereafter
- Visiting Team:
- Server choice for match round 2
Teams are equally responsible for providing a server to play the match. Teams switch starting colors for subsequent matchround.
SourceTV must record a demo of all matches, players must record a POV demo.
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