Published on July 30, 2021   10:57 AM Eastern Time

Introduction updated: Wed, 7/28/21

Season 15 - Fueled by Vite™ Ramen

QUICK INFO:

  • Signups open: NOW!
  • Signups close: Tuesday June 1st
  • Season starts: Friday June 4th
  • Rosters lock for playoffs: Friday July 16th
  • Tournament Format: Swiss-style (6 weeks) + Single Elim playoffs (4 weeks)
  • Match Format: BO3 maps during first 6 weeks & BO5 maps during playoffs
  • Default Match Day/Time: Fridays @ 830pm EST
  • Region: North America
  • Cost: Free to play
  • Prizes & Giveaways: $2,700 in prizes in giveaways (Applicable to Rostered US residents in the Premier, Intermediate & Beginner divisions only!)
  • System: PC only
  • Skill level: All skill levels welcome!

Players can feel free to engage us directly on Discord or on Twitter.

Below are the rules based on the current state of the game. The rules will be edited as needed should any gameplay or structure changes occur throughout the season. All teams registering and participating in the UGC League will be assumed to have carefully read these rules before commencing gameplay. 

Best of luck!

Season Format updated: Fri, 7/30/21

(1) Format

  • 1.1 Regular Season (Swiss-style / Best of 3 Maps): The regular season lasts 6 weeks. During the Regular Season teams are guaranteed 6 matches against non-repeating opponents. Matches are scheduled against teams with similar W/L records. Week 1 matches are scheduled against randomized opponents within relatively close average team SR.
    • 1.1.1 Teams are provided 3 maps to pick from each week.
    • 1.1.2 Play until 1 team wins 2 maps total.
    • 1.1.3 Each map won = 1 match point.
    • 1.1.4 Possible scores are: 2-0 or 2-1.
    • 1.1.5 Team order on picking maps and whether to attack or defend first (when applicable):
      • 1.1.5.1 Map 1 = Home Team picks the map and whether to A/D first (when applicable).
      • 1.1.5.2 Map 2 = Losing Team picks the map and whether to A/D first (when applicable).
      • 1.1.5.3 Map 3 = Losing Team picks whether to A/D first on the third map (when applicable).
    • 1.1.6 If any map ends in a draw (unlikely) neither team receives a point for the map.
    • 1.1.7 If after 3 maps the score is tied 1-1, proceed to the designated tie breaker (Control Map) for the week.
    • 1.1.8 All Control maps (including the tie breaker map) should be set to Score to Win = 2.

  • 1.2 Playoffs (Best of 5 Maps): Immediately following the Regular Season, there will be a single-elimination playoff period. Team cutoff for playoffs range anywhere from Top 8 to Top 20 teams depending on the size of each division by end of the regular season.Seeding for playoffs is based on team rank.
    • 1.2.1 Rosters will lock for Playoffs on Friday July 16th at 11:59 EST. This roster lock will remain in effect for the duration of the playoffs.
    • 1.2.2 Teams will play a Best of 5 maps series in order until 1 team wins 3 maps total.
    • 1.2.3 Map order will be Control / Escort / Hybrid / Assault / Control
    • 1.2.4 Each map won = 1 point
    • 1.2.5 Possible match scores are 3-0, 3-1 or 3-2
    • 1.2.6 If any map ends in a draw (unlikely) neither team receives a point for the map.
    • 1.2.7 Team order on picking whether to attack or defend first is decided by the losing team of the prior map.
    • 1.2.8 If after 5 maps the score is tied 2-2, proceed to the designated tie breaker (Control Map) for the week.
    • 1.2.9 Control maps should be set to Score to Win = 2.

(2) Match Day & Time

  • 2.1 Default match night: Friday
  • 2.2 Default match time: 8:30pm EST / EDT
    • 2.2.1 Please make sure to adjust match time accordingly when Daylight Savings Time is in effect. The footer of the website shows the current time and whether or not DST is in observance.
  • 2.3 Match Deadline: Sundays after default match day @ 11:59pm EST/EDT.
    • 2.3.1 Failure to report the match on time may result in both teams receiving a loss.
  • 2.4 Rescheduling: Matches can be played anytime between when schedules are posted and the Match Deadline (Sundays @ 11:59pm EST). Agreement between teams to move the match off of the default date/time must be captured in writing in Match Comms.
    • 2.4.1 If teams cannot agree on a reschedule date/time then the match MUST be played at the default date/time.
    • 2.4.2 Keep in mind that 90% of matches take place on these dates/times. If your team is generally not available on the default dates/times please do not signup.

Skill Divisions & Comp SR updated: Fri, 6/11/21

(3) Skill Divisions

  • 3.1 Initial team placement will be determined on a case-by-case basis, based on the following team factors: performance in previous UGC seasons, stability, reliability, performance in other tournaments and leagues, admin discretion and finally Comp SR. Through natural progression and recruitment, team makeup may improve to such an extent that the team may be forced to move up a division mid-season.
The SR guidelines below are a general outline of what we are looking for in each division. These are NOT iron clad rules and are subject to admin discretion!

 

  • 3.1.1 Premier - 4k div for stable teams with mid-high achieving records in other tournaments/leagues (e.g. T3), players should be Masters+
    • No SR caps
  • 3.1.2 Intermediate - New or established teams/players, should have prior experience in UGC or equivalent competition.
    • Match cap - Teams are permitted no more than 2 GM players in their match at a time.
  • 3.1.3 Beginner - New or established teams/players, should have prior experience in UGC.  
    • Match cap - Teams are permitted no more than 1 Masters players in their match at a time.
  • 3.1.4 Rookie - Brand new teams/players with no tournament experience. Platinum and below only!
    • Match cap - No one ranked Diamond+ is permitted to play in Rookie matches!
  • 3.2 SR progression
    • 3.2.1 Players that rank up beyond their division's Match cap limits (Example: Platinum player ranking up to Diamond in Rookie) will be treated as ringers and will not be allowed to participate in matches unless explicit written consent is given by the opposing team leader in Match Comms.

(4) Comp SR and placements

  • 4.1 Lacking an official API from Blizzard, Comp SR data will be based on what is readily available in existing stats sites such as Overbuff. Therefore, prior season highs (viewable only in-game) will not be considered.
  • 4.2 Your Comp SR, as listed on your UGC Player Profile page, is based on current max rank across all classes.
  • 4.3 Please Note: Your OW Stats are not a live feed on the UGC website. They have to be refreshed 1 player at a time through an API. Your Comp SR will be refreshed at least twice a week admins (when the schedule is made and on match day).
    • 4.3.1 Players can also refresh their own stats at any time by logging in to the site by BattleNet and clicking the REFRESH button on their player profile page.
  • 4.4 Players that do not have established current season SR will be subject to further review and prior season SR from Overbuff may be used to determine their eligibility to play.
  • 4.5 Current season placement is NOT a requirement to participate in any division!
  • 4.6 Coaches & Managers may not play in matches and are therefore not included in the team's SR calculation.

Match Rules updated: Fri, 7/30/21

(5) Lobby Setup

  • 5.1 The lobby creation and setup is by default the Home Team.
    • 5.1.1 The Away Team may run the lobby if the Home Team does not want or know how to.
  • 5.2 While the Home Team is responsible for the lobby setup, the Away Team is responsible for double checking that it was configured correctly before agreeing to start the match!

(6) Lobby Configuration

  • 6.1 Matches must be played as a Custom Game with the following settings. Any settings not called out below must be left defaulted.
  • 6.2 Lobby Settings
    • Use code STN2A to import the presets below.
    • Preset: Competitive 
    • 2-2-2 Role Lock: ON
    • Custom skins: OFF
    • Pause on player disconnect: ON
    • Kill Cam: Disabled
    • Control maps Score to Win: 2
    • Lobby MUST be set to Invite Only!

(7) Starting each map

  • 7.1 You are not permitted to start a map until the opposing team indicates that their team is ready through in-game chat.
  • 7.2 Be respectful of everyone's time and do not add unnecessary delay to the start of each map.
  • 7.3 Once the match has been started, you are giving tacit approval that every aspect of the match (including all players in the lobby) is good to proceed. If a ringer or unready player is not caught during the initial lobby then it cannot be disputed later. If a new ringer joins during a live round, see Rule 16.7.

(8) Subbing Players and Disconnects

  • 8.1 During a live round you may substitute in a rostered player or approved ringer only if one of your players suddenly drops and is unable to reconnect quickly.
  • 8.2 Between maps you may swap in/out any of your rostered players or approved ringers while in the lobby.

(9) Pausing

  • 9.1 Pause on player disconnect: ON
  • 9.2 Manual pausing is only permitted if an unapproved ringer or spectator joins during the live match.

(10) No shows and forfeiting

  • 10.1 If either team is unreachable at match time please contact an admin right away so that we may help try to contact the other team.
  • 10.2 Minimum grace period: At 15 minutes passed the agreed upon match time an Admin will make a ruling on whether you can report a forfeit win.
    • 10.2.1 You may be asked by an Admin to wait a little bit longer if the other team is making a good faith effort to assemble as quickly as they can.
  • 10.3 Playing a man down: If either team is unable to assemble a full team of 6 at match time, you are allowed to start the match with 5 players. If a (rostered) 6th player becomes available they are permitted to join between maps.
  • 10.4 Forfeit scoring: Forfeited matches are counted as full +1/-1 W/L however there are NO points allocated in the "Points for" or "Points against" columns.

(11) Reporting scores

  • 11.1 The winning team must report the final match result within 24 hours of match completion.
  • 11.2 Scores are reported through the Match Comm panel.
  • 11.3 For a walkthrough of how to report scores please visit the #reporting-scores guide room in our Discord server. 

(12) Game Version

  • 12.1 Every match must be played in the official version of Overwatch. Teams may not, under any circumstances, play their match in the PTR version of the game nor use Experimental mode.

Rosters and Player Eligibility updated: Fri, 7/30/21

(13) Rosters

  • 134.1 Roster Limit: 12 (6 starters + 6 subs)
  • 13.2 We offer 4 different types of roles for your UGC Roster (2 are playable and 2 are non-playable).
    • 13.2.1 Leader (playable) - Typically the primary point of contact for match scheduling.
      • 1 player must be designated as a Leader on the roster.
      • Has access to Match Comms panel through dedicated login and/or BattleNet login.
      • Counts towards team's limit of 12 players and counts towards team's SR.
      • Can play in matches.
    • 13.2.2 Member (playable) - Regular member of the team.
      • Can play in matches.
      • Counts towards team's limit of 12 players and counts towards team's SR.
      • Has view-only access to Match Comms through BattleNet login.
    • 13.2.3 Manager (non-playable)
      • May only participate in matches if approved as a ringer!
      • Does not count towards team's SR.
      • Has access to Match Comms panel through BattleNet login only.
    • 13.2.4 Coach (non-playable)
      • May only participate in matches if approved as a ringer!
      • Does not count towards team's SR.
      • Has view-only access to Match Comms through BattleNet login.
  • 13.4 Roster Restrictions
    • 13.4.1 A given BattleNet account may only join 1 team at a time as a playable role (Leader or Member).
    • 13.4.2 A given BattleNet account may roster on multiple teams as a non-playable role (Manager/Coach).

(14) Leader/Member Ready Requirements

  • 14.1 Players must be listed as READY on your Team Page in order to play in matches.
  • 14.2 Players listed as NOT READY require additional review and are not permitted to play in matches.
  • 14.3 To be considered READY players must meet the following 4 criteria:
    • 14.3.1 Rostered 18 hours: Players must be rostered at least 18 hours before match time to be eligible to play in a match.
      • Players added within 18 hours of match time are considered under the ringer rule and permission from the opposing team would need to be secured in Match Comms for that player to participate.
    • 14.3.2 Public Profiles: Players are REQUIRED to have public profiles all season long in order to participate in UGC matches.
      • Players can change this in-game: Settings > Social > Career Profile Visibility = Public.
      • If your player still looks Private on the UGC website, that player will need to login and click the Refresh button on their profile to update it on the site.
      • On rare occasions, after changing Profile Visibility to public, Blizzard requires the player to complete a Quick Play or Custom Match before the profile will update..
    • 14.3.4 Current/Valid Battletag: Players are REQUIRED to have their current valid Battletag listed on the roster.
      • If a player changes their Battletag they will need to login to the UGC website with the BattleNet Login button and refresh their profile to update their account.
    • 14.3.5 Starter/Sub: Players are REQUIRED to be designated as a Starter or Sub on the roster.

(15) Roster Change Throttling (Effective Midnight EST of Week 1's Match Day)

  • 15.1 Players may join 1 team per 5 day period. The 18 hour roster cooldown timer still applies to roster joins.
  • 15.2 Teams may accept no more than 3 players to their roster in an 5 day period.
    • 15.2.1 A player that left your roster and wants to rejoin will still count against this limit.
  • 15.3 Exceptions:
    • 15.3.1 Prior to the Week 1 match date, players may move around freely and teams can accept as many new players as they want. This rule will be in effect starting at Midnight (EST) of Week 1 default match day and will remain in effect throughout the season.
    • 15.3.2 Teams sitting in one of the Regional *New Teams divisions are exempt from all aspects of these rules while they reside in that division.

(16) Ringers

  • 16.1 ANY player can be a ringer for any team in any division, but only IF the opposing team approves them in writing in Match Comms prior to the match.
  • 16.2 Ringers must:
    • Have a public profile
    • Have logged into the UGC website by BattleNet at some point
  • 16.3 Once a specific ringer has been approved in writing that player may participate in the entire match.
  • 16.4 Teams do not have to allow any ringers.
  • 16.5 Admins will never force a team to allow a ringer in their match. 
  • 16.6 It is the responsibility of each team Leader/Manager/Coach to check all players in the lobby from the other team prior to agreeing to start the match. Once the match has been started, you are giving tacit approval that every aspect of the match (including all players in the lobby) is good to proceed.
  • 16.7 If an unapproved ringer is brought in during a live round, the team bringing in the ringer will be forced to lose the match.

(17) Account sharing

  • 17.1 Account sharing is strictly prohibited in official UGC matches.
  • 17.2 Players caught account sharing will be banned from the league for 3 months.
  • 17.3 Team Leaders/Managers/Coaches who were aware of, or sanctioned, account sharing will be subject to the same ban period.
  • 17.4 Teams that are involved in account sharing will have all match wins, where account sharing took place, overturned.
  • 17.5 Account sharing outside of UGC matches, such as to boost a player's SR, does not fall under UGC's purview. 

(18) Smurf accounts

  • 18.1 A smurf account is an alternate Overwatch account used by a higher tier player in order to deceptively present themselves as someone less experienced.
  • 18.2 Players must roster their highest SR account on a team.
    • 18.2.1 If the player has an additional unrostered account that surpasses the main rostered account by 500+ SR then the player must swap accounts on the roster.
  • 18.3 Players found to be using smurf accounts in UGC will be banned on both their main and smurf accounts and are also subject to match forfeiture.
  • 18.4 This rule does not apply to the NA Premier division.

(19) Age limit

  • 19.1 You must be 13 years old or older to have a Team Leader login account on the UGC website.

Match Documentation updated: Fri, 7/30/21

(20) Match Comms

  • 20.1 Match Comms are a chat dialogue on the UGC website that you use to communicate back and forth with the Leader/Manager/Coach of the other team in your matchup.
  • 20.2 Team Leaders/Managers/Coaches are REQUIRED to use the Match Comms every week! You should use them to coordinate the date/time to play the match and any possible unrostered players needed for the match.
  • 20.3 Match Comms are the official record of the match and allow admins to see what is going on. By default leaders also receive emails for posts in Match Comms. This is also where you report match scores.
  • 20.4 Forfeit match results will not be accepted if Match Comms were not used.
  • 20.5 Failure to use Match Comms may also result in an unfavorable outcome for your team in the event that a dispute arises from your match!
  • 20.6 For more information, please see the #using-match-comms guide room in our Discord server. 

(21) Replays

  • 21.1 A leader from each team is REQUIRED to pin match replays for 1 week after the match.
  • 21.2 Should a dispute arise, the replay code will be requested by an admin.
  • 21.3 In the event of a dispute, failure to retain and provide a replay code from the match will likely result in an unfavorable outcome for your team in the dispute.
  • 21.4 OPTIONAL - Teams may elect to also record a VOD of their match with voice comms. This additional recording may be helpful in certain dispute situations.

Casting and Spectating updated: Fri, 7/30/21

(22) Casting

  • 22.1 UGC will provide casters for select matches every week.
  • 22.2 Third party casters must be approved by the UGC Admins ahead of time.
  • 22.3 By default, third party casters MUST be locked to see Team 1 or Team 2.
    • 22.3.1 Teams may agree to grant all spec permission to third party casters. Both teams must agree to this in writing in the Match Comms panel.
  • 22.4 Matches must be casted through Twitch with a 90-sec stream delay.
  • 22.5 A VOD must be saved of the cast and made available to both teams after the match.

(23) Spectating

  • 23.1 Teams are permitted to invite a maximum of 2 spectators each to a match.
    • Additional spectators may join if the opposing team permits it.
  • 23.2 Spectators MUST be locked to see Team 1 or Team 2.
  • 23.3 Spectators MUST join while the game is in the lobby before the game has started or in between maps.
    • 23.3.1 If a spectator disconnects, for whatever reason, they may not rejoin the match until the map is over and the teams are back in the lobby.
  • 23.4 Inviting a spectator into a live on-going match could result in your team losing the match.
    • 23.4.1 If a spectator joins during the live match the Lobby Leader should immediately pause the match and remove the spectator from the lobby.

(24) Coaches & Managers Spectating

  • 24.1 Coaches/Managers are permitted to spectate matches and be in voice chat with their team during a match.
  • 24.2 Coaches/Managers must remain muted during during live maps.
    24.3 Coaches/Managers may only communicate with their team in the lobby at the start of the match or in between maps.
  • 24.4 Failure to comply with this rule may result in your team receiving a forfeit loss for the match and/or being removed from the league.

(25) Streaming

  • 25.1 Players and spectators are permitted to stream their matches via Twitch with a 90-second delay

Sportsmanship updated: Fri, 7/30/21

(26) Sportsmanship

  • 26.1 Good sportsmanship is an important part of this league and all players/teams should be treated with respect. UGC has a ZERO tolerance policy for toxicity within our platform and Admins have full discretion when handling complaints of such behavior. Repeated infractions will result in your team being removed from the competition for the remainder of the season.
  • 26.1.1 Examples of bad sportsmanship on include, but not limited to:
    • Remarks that attack one’s ethnicity, sexual orientation, gender, or religion.
    • Negative or inflammatory remarks about a player/team's skill level or performance.
    • Excessively spamming the match chat.
    • Purposefully ignoring the objective of the map to spawn camp, excessive tea bagging or otherwise trolling/griefing your opponent in some way.

Discord updated: Fri, 7/30/21

(27) Discord

  • 27.1 At least 1 representative from every team MUST join and remain in our Discord server throughout the season and must be tagged up following the instructions pinned in the #leader-assign room.
    • 27.1.1 This should be the person responsible for coordinating matches and getting the opponent invited to the lobby!
  • 27.2 Please subscribe to the #Announcements channel to get push notifications to your own server.
  • 27.3 Please do not mute our Discord server and do not prevent DMs from members in the server while during the season.
  • 27.4 Failure to remain tagged up in Discord for the duration of the season could result in your team's expulsion from the league.

Prizes & Giveaways updated: Fri, 7/30/21

Season 15 Prizes & Giveaways

(28) Prizes & Giveaways

  • 28.1 Prizes:
    • The top 3 teams in all 4 divisions will receive the following (for their 6 starters). Rank is based on the playoff bracket final ranking.
      • 1st place - $50 Vite Ramen gift card per player ($300 value)
      • 2nd place - $30 Vite Ramen gift card per player ($180 value)
      • 3rd place - $20 Vite Ramen gift card per player ($120 value)
    • 28.1.1 Applicable to Rostered US residents only!
  • 28.2 Giveaways:
    • 28.2.1 Match Completion Raffle: Each match your team completes throughout the season will get your team an entry into our end of season raffle. Winning team will get $50 cash per starter ($300 value). Teams MUST complete all 6 Regular Season matches to qualify and 8 entries per team is the max (6 for Regular Season and 2 for the first 2 rounds of playoffs). **Forfeited matches will count as half an entry (rounded down if only 1 match is forfeited).
  • 28.3 Prizes and Giveaways for Season 15 valued at $2,700.

Rule Administration and Enforcement updated: Fri, 7/30/21

(29) Rule Administration and Enforcement

  • 29.1 The rules set forth on this page may be altered or updated at any time. It is the responsibility of every team/player to keep up to date with these rules and changes.­
  • 29.2 You should not take rule enforcement into your own hands. It is NOT up to you if your opponent should receive a forfeit loss for a given situation. Always contact an Admin for dispute resolution.
  • 29.3 ­We reserve the right to interpret all of the rules set forth on this page as we see fit in each situation.
  • 29.4 ­The League Owner is the final arbiter of these rules.