Round 2: Who will reach thesemifinals? This Week Map is koth_pro_viafuct_rc4. Map & Matchplay: - koth_pro_viaduct_rc4 - Use server cfg: ugc_6v_koth.cfg - Match Play: The winning team is the first to score 4 TOTAL round wins. KOTH maps are played in 2 halves. The first "half" will end when the cap limit of 3 is reached by one READ MORE
A big congratulations to every team that made it to the playoffs! The playoff brackets are slowly being populated as Week 8 comes to a close. Once all matches have been accepted and disputes have been settled in your division I will start populating the bracket for your division. So please check back often. All brackets and schedules are projected to be out by Sunday July 20th at the latest. Re READ MORE
Last Regular Season Week - All Unplayed Matches must be played by Saturday. July 18, 2014@ 11:59pm EST. All Matches Report after this date will not be approve. READ MORE
Reminder: Roster Fully Lock on July 10, 2014. please make sure to have all your roster change by July 10, 2014. We will make no acception to roster change after J READ MORE
A new whitelist has been published on June 27th 2014. We have banned the following taunts due to glitches that allow players to enter enemy spawns: Square Dance, Flippin' Awesome, RPS and Skullcracker Taunt. Please visit the Downloads Page to grab the new whitelist. READ MORE
Reminder: Roster Fully Lock on July 10, 2014. please make sure to have all your roster change by July 10, 2014. We will make no acception to roster change after J READ MORE
Map & Matchplay: - cp_sunshine_rc1a - Use server cfg: ugc_6v_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached. The winner of the match is the first to score 5 total round wins or the team with t READ MORE
A large TF2 update has been released today that is causing an interruption to 6s matches in North and South American divisions. In light of this update, matches may be rescheduled as late as Saturday June 21st. Likewise 4v4 matches may be rescheduled to as late as Sunday June 22nd in order to make room for rescheduled 6s matches. Forfeit reports will not be accepted in North/South American div READ MORE
Map & Matchplay: - cp_snakewater_final1 - Use server cfg: ugc_6v_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached. The winner of the match is the first to score 5 total round wins or the team wi READ MORE
Map & Matchplay: - koth_pro_viaduct_rc4 - Use server cfg: ugc_6v_koth.cfg - Match Play: The winning team is the first to score 4 TOTAL round wins. KOTH maps are played in 2 halves. The first "half" will end when the cap limit of 3 is reached by one team. The match ends when one team reaches a combined score of 4 round wins in the match. Note: There READ MORE
Map & Matchplay: - cp_granary - Use server cfg: ugc_6v_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached. The winner of the match is the first to score 5 total round wins or the team with the hig READ MORE
Map & Matchplay: - cp_badlands - Use server cfg: ugc_6v_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached. The winner of the match is the first to score 5 total round wins or the team with the hi READ MORE