Congratulations to all teams that made it to the Grand Finals & 3rd Place Run-off Matches! Official Playoff Brackets Final Matches are played Best of 3 Maps (Maps are READ MORE
This week's map - Map: pl_upward (use server cfg: ugc_HL_stopwatch.cfg) - Match Play: Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team decides whether to attack first or defend first in the first half only. A team is considered to win the half when they capture the same number o READ MORE
This week's map - Map: koth_viaduct_pro5 (use server cfg: ugc_HL_koth.cfg) - Match Play: The winning team is the first to reach 4 total points. The match is played in two halves. The first half is over when one team scores 3 points. The second half is over when one team scores their 4th cumulative point (including points scored in the first READ MORE
Congratulations to all of the teams that made the Season 15 playoffs! Schedules and brackets will start popping up today. Keep checking back to see who your matchups are! Remember that during playoffs everything moves quickly. All matches must be played by Wednesday night of each week. No extensions beyond Wednesday will be allowed. READ MORE
LAST MATCH BEFORE PLAYOFFS! This week's map - Map: pl_swiftwater_ugc (use server cfg: ugc_HL_stopwatch.cfg) READ MORE
UPDATE: Week 7 default day is Monday March 16th!!! Matches can be played anytime between now and Wednesday March 18th. Logins are still turned off (so you wont be able to use match comms just yet) but you can see READ MORE
This week's map cp_sunshine_rc5 (use server cfg: ugc_HL_standard.cfg) Match Play The winning team is the first to score 5 TOTAL round wins, or the highest score after two halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score results in an Overtime (OT) round, READ MORE
This week's map - Map: cp_steel (use server cfg: ugc_HL_stopwatch.cfg) - Match Play: Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team has choice whether to attack first or defend first in the first half only. A team is considered to win the half when they capture the same number of points fast READ MORE
This week's map - Map: koth_viaduct_pro5 (use server cfg: ugc_HL_koth.cfg) - Match Play: The winning team is the first to reach 4 total points. The match is played in two halves. The first half is over when one team scores 3 points. The second half is over when one team scores their 4th cumulative point (including points scored in the first READ MORE
This week's map - Map: pl_borneo_rc4 (use server cfg: ugc_HL_stopwatch.cfg) - Match Play: Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team decides whether to attack first or defend first in the first half only. A team is considered to win the half when they capture the same numb READ MORE
This week's map cp_process_final (use server cfg: ugc_HL_standard.cfg) Match Play The winning team is the first to score 5 TOTAL round wins, or the highest score after two halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score results in an Overtime (OT) round READ MORE
WELCOME TO SEASON 15 This week's map - Map: pl_upward (use server cfg: ugc_HL_stopwatch.cfg) - Match Play: Stopwatch maps are played READ MORE
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