Come join us on Monday January 12th @ 9:30pm EST for an epic preseason showmatch between Kids Next Door and Unnamed! You can catch all of the action live on READ MORE
Congratulations to all of our Season 14 Highlander champions! Platinum Champions Kids Next Door (North America) Vision of Ecstasy (Europe) velox Ðestruo (AUS/NZ) READ MORE
Congratulations to all teams that made it to the Grand Finals & 3rd Place Run-off Matches! Official Playoff Brackets Final Matches are played Best of 3 Maps (Maps are play READ MORE
SIGNUPS FOR HIGHLANDER SEASON 15 ARE NOW OPEN! That's right MAGGOTS, we want YOU to come and signup for UGC Highlander Season 15, RIGHT NOW! Come and take pa READ MORE
Official Playoff Brackets This week's map - Map: pl_badwater (use server cfg: ugc_HL_stopwatch.cfg) - Match Play: Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home tea READ MORE
Official Playoff Brackets This week's map - Map: koth_pro_viaduct_rc4 (use server cfg: ugc_HL_koth.cfg) - Map introduction video - Match Play: The wi READ MORE
Remember, there will be no match on Monday November 24th due to the Holiday BYE Week! Teams from any division may agree to play their Viaduct matches during the BYE Week. If you plan to play during this time it must be agreed to in writing by both teams and evidence of this agreement&n READ MORE
Official Playoff Brackets This week's map - Map: cp_steel (use server cfg: ugc_HL_stopwatch.cfg) - Match Play: Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. READ MORE
The HL whiteslist and configs have been updated. Please head over to our downloads page to grab a current copy. Make sure your servers are updated before next week's match! READ MORE
This week's map - Map: pl_upward (use server cfg: ugc_HL_stopwatch.cfg) - Match Play: Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team decides whether to attack first or defend first in the first half only. A team is considered to win the half when they capture the same number o READ MORE
This week's map cp_process_final (use server cfg: ugc_HL_standard.cfg) Match Play The winning team is the first to score 5 TOTAL round wins, or the highest score after two halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score results in an Overtime READ MORE
This week's map koth_ramjam_b8b (use server cfg: ugc_HL_koth.cfg) For more information on Ramjam and why we are using version b8b please read the following READ MORE
Join UGC Discord