TF2 Summer Season 2020 Playoff Structure

Sat, Jul 25, 2020 by Kumori

Playoffs are just around the corner! Here is the breakdown of how we're structuring things for Summer Season 2020.

TF2 Highlander Playoff Structure

North America Title bracket: Single-elimination -- Top 8 teams
EU Platinum Title bracket: Single-elimination -- Top 8 teams
EU Silver Title bracket: Single-elimination -- Top 8 teams
SA Title bracket: Single-elimination -- Top 4 teams
AUS/NZ Title bracket: Single-elimination -- Top 4 teams
Asia Title bracket: Single-elimination -- Top 6 teams
 

TF2 6v6 Playoff Structure

NA Platinum Title bracket: Single-elimination -- Top 6 teams
NA Steel Title bracket: Single-elimination -- Top 8 teams
Europe Title bracket: Single-elimination -- Top 8 teams
SA Title bracket: Single-elimination -- Top 8 teams
Asia Platinum Title bracket: Double-elimination -- Top 4 teams
Asia Steel Title bracket: Single-elimination -- Top 6 teams
 

TF2 4v4 Playoff Structure

NA Gold Title bracket: Single-elimination -- Top 6 teams
NA Silver Title bracket: Single-elimination -- Top 6 teams
NA Steel Title bracket: Single-elimination -- Top 8 teams
EU Silver Title bracket: Single-elimination -- Top 8 teams
EU Steel Title bracket: Single-elimination -- Top 8 teams
SA Title bracket: Single-elimination -- Top 6 teams
Asia Title bracket: Single-elimination -- Top 6 teams
 

TF2 Ultiduo Playoff Structure

NA Platinum Title bracket: Single-elimination -- Top 8 teams
NA Steel Title bracket: Single-elimination -- Top 8 teams
EU Platinum Title bracket: Single-elimination -- Top 8 teams
EU Steel Title bracket: Single-elimination -- Top 8 teams
SA Title bracket: Single-elimination -- Top 8 teams
Asia Title bracket: Single-elimination -- Top 6 teams
 

Structure of Playoff Matches for All TF2 Leagues

All divisions will be using the Map Elimination System for choosing maps for all of their Playoff BO3 matches, Semifinals BO3, and Grand Finals BO3.

Playoff matches are played Best of 3 Maps with each map being played to 1 half.

Map Elimination System - The procedure for map picks/bans is as follows:

  1. Home team bans 1st map (7 choices)
  2. Visiting team bans 2nd map (6 choices)
  3. Home team picks Map #1 (5 choices)
  4. Visiting team picks Map #2 (4 choices)
  5. Visiting team bans 3rd map (3 choices)
  6. Home team picks Map #3 (2 choices)

Map #1 : Visiting Team picks starting color and map is played on Home Team's server.
Map #2 : Home Team picks starting color and map is played on Visiting Team's server.
Map #3 : Home Team picks starting color and map is played on Home Team's server.

Only maps played in regular season of the current season can be picked. Once a map is picked, it can't be picked again.
Map choices MUST be made in Match Comms in the proper order and will be reviewed by an admin.


Playoffs/Finals - BO3 Map Structure

During the Playoffs/Finals - Best of 3 Maps we play each map a little differently than we did during the regular season. Please read below:

  1.  KOTH Maps - Played to 3 wins. This map type cannot be tied.
  2.  CP Maps - Played to 4 wins or highest score after 30 minutes.**This map type can be tied after 30 minutes. If this occurs then you MUST play 1 additional Overtime round to determine the winner of the map. Whichever team caps all the points first in the OT round will be declared the winner of that map. If neither team manages to capture all points during the first OT round, a second special OT round is to be played. In this round, whichever team caps the center CP first wins the game. Note: This ONLY occurs if a 2nd OT round is actually needed.
  3. Stopwatch Maps - Played as *1 half (i.e. each team attacks and defends once).* These map types cannot be tied. Optional: Teams may agree to play Stopwatch like a normal match instead of just 1 half, but both must post their agreement in Match Comms prior to the match.
  4. Ultiduo Maps - Each map is played Best of 3. No change from regular season.
     

Scoring:

  • Each map win counts as 1 point
  • Possible scores are: 2-1 or 2-0
  • Please post the map list you played and the scores per map in the Match Writeup box when you submit the scores.
  • Matches without Match Comms and Match Writeup with detailed map scores (and maps played) will not be accepted!
     
Recording Personal Demos

All players in an official UGC match are required to record POV demos. If you have a player on your team who does not or cannot record POV demos, do not play them in your match. If you play with ringers, they must also record POV demos. Failure to provide a requested POV demo will be grounds for player suspension and/or your match being thrown out, overturned or replayed.

Please see Rule 6.2 for more information about recording POV demos.

An easy way to record your personal POV demos is through the use of the P-REC plugin, available here.

P-REC Setup
1. Launch Team Fortress 2 and check the console to make sure P-REC has loaded correctly.
* If you don't have console enabled, right-click on Team Fortress 2 in your Steam Library, select Properties and click on Set Launch Options. Add -console to Launch Options and click OK.
2. Type prec_ in console to configure P-REC and browse all the commands. You can also read the "readme prec.txt" contained in the downloaded archive.
3. Make sure that prec_mode 2 is set. That way all matches with tournament mode enabled will be recorded.

Please remember that UGC is not responsible if you fail to provide a POV demo through any problems that may happen through the use of this plugin. Saying "P-REC didn't work" is not a valid excuse for not providing a POV demo.

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