4 vs. 4 Season 12 Week 7 - Product

Fri, Oct 20, 2017 by Bonesaw

PATCH ISSUES: Teams have until SUNDAY OCT 22nd to complete matches. Due to the issues with the recent Patch & problems some players are having with playability, we are allowing teams to play as late as Sunday.

Note: This makes SUNDAY the default day for matches. Teams can agree to play on Friday or Saturday, and should if they are able. Team Owners:  Please cooperate in a friendly way and do not create scheduling issues where there should not be one. Contact Admin Bonesaw if you have issues.

NOTE: Rosters Lock THIS SUNDAY (October 22nd).  After this date you will not be able to ADD players to your roster.  There are NO Exceptions to this, if you needed to add players but did not then that is totally on YOU.

Map & Matchplay:

Date: Friday, July 20th
Map: koth_product_rc8 Download
Config: ugc_4v_koth.cfg
Match Play: King of the Hill (KOTH) is played in two halves.  Each half ends after a team has reached 3 points or a team has a total of 4 points.  A third round may be necessary if both teams are at 3 points by the end of the second half.  Points are scored by capturing and holding the center point for 3 minutes per round.  The home team gets to decide what side they start on and teams will switch sides at half-time.  For any questions on league play please refer to the rules section or refer to the forums.

Reminders to Team Captains:

The home team is expected to provide a properly configured server (this includes the most current config and the version of the map being played in the current season).  If the home team cannot provide a proper server, the away team may provide one.  Either team can rent an official UGC server if necessary.  Team leaders are required to communicate via the Match Comm found in the Leader Panel every week to coordinate match date, time, and server (asking for permission to have ringers can also be communicated here but no answer from the other leader does not mean that they are allowing ringers).  If no alternative time or date is agreed upon by both leadersor an alternative time or date is not needed, then the match MUST be played at the default time and date.  All discrepencies will reference the Match Comms as the official form of communication between teams!  The leader of the winning team should report the match score as soon as the match is over, however, either leader can.  If neither team reports the match score the match will go as unplayed and your teams will be moved to Not Ready.  The Match Schedule is final, and teams are not permitted to play any map other than what has been scheduled or a team other than the one they've been scheduled against.

For any questions or concerns please contact an admin via the steps located on the Contact Page
Pun of the Week: Honestly, I need to cut my nails before they get too out of hand.

Try to have a good time.
UGC 4vs4 Admin

  • Season 15 - New Team Sign-Ups for 4v4 are Open
  • Season 15 - Week 1 Matches are on Friday September 28
  • Roster Player Limit: 10
  • Fri, Sep 28 - 4v4 TF2 League - Season 15 Begins
  • Sat, Nov 17 - 4V4 Rosters Locked
  • Season: 15
  • Number Match Weeks: 11
  • Team Max Players: 10