A big congratulations to every team that made it to the playoffs! The playoff brackets are slowly being populated as Week 8 comes to a close. Once all matches have been accepted and disputes have been settled in your division I will start populating the bracket for your division. So please check back often. All brackets and schedules are projected to be out by Friday July 18th at the latest. Re READ MORE
LAST MATCH BEFORE PLAYOFFS!!! Match Play - Map: koth_ashville_rc1 - Use server cfg: "ugc_HL_koth.cfg" - Match Play: The winning team is the first to reach 4 total READ MORE
Map & Matchplay: - Map:cp_snakewater_final1 - Use server cfg: ugc_HL_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached. The winner of the match is the first to score 5 total round wins or the team with the highest score after READ MORE
Roster lock for Season 13 is fast upon us. Rosters will lock on Tuesday July 8th @ 11:59pm (EST - GMT - 4:00). Playoff structure for Season 13 NA Plat, EU Plat & AUS/NZ Plat- Top 8 double elim NA Gold & EU Gold Top 8 double elim NA Silver, NA Steel, & NA Iron - Top 16 in title bracket and next 16 in consolation bracket EU READ MORE
A new whitelist has been published on June 27th 2014.We have banned the following taunts due to glitches that allow players to enter enemy spawns:Square Dance,Flippin' Awesome,RPS and READ MORE
Update June 27th 2014: The Base Jumper has been patched and is no longer banned in Highlander. A new whitelist was published on June 27th. Please make sure you download a copy. [Click here] READ MORE
Match Play - Map: pl_badwater - Use server cfg: ugc_HL_stopwatch.cfg - Match Play: Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both teams take turns attacking and defending in each map round. The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points t READ MORE
Match Play - Map: cp_steel - Use server cfg: ugc_HL_stopwatch.cfg - Match Play: Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both teams take turns attacking and defending in each map round. The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points the READ MORE
Match Play - Map: koth_lakeside_final - Use server cfg: "ugc_HL_koth.cfg" - Match Play: The winning team is the first to reach 4 total capture points. The match is played in two match-rounds. The first round plays until a team reaches 3 capture points. The second round is played until a team reaches 4 total READ MORE
Map & Matchplay: - Map:cp_gullywash_final1 - Use server cfg: ugc_HL_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached. The winner of the match is the first to score 5 total round wins or the team with the highest score after 2 ha READ MORE
Match Play - Map: pl_upward - Use server cfg: ugc_HL_stopwatch.cfg - Match Play: Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both teams take turns attacking and defending in each map round. The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points the READ MORE
Welcome new and returning teams to UGC's 13th season of Highlander! This week: - Map: cp_granary - Server cfg: ugc_HL_standard.cfg - Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached. The winner of the match is the first to score 5 t READ MORE
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