Match Play
- Map: pl_badwater
- Use server cfg: ugc_HL_stopwatch.cfg
- Match Play: Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both teams take turns attacking and defending in each map round. The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points the fastest. The team with the most number of match-round wins after 2 or 3 match-rounds wins the match. Possible match scores are 2-0 or 2-1 only. See this forum thread for more details, resources and extra news.
Team Leader action-items:
- This is your last week to request a division change and change your clan name/tag!
- Remember that youare required to post in your Match Communications panel every week.Use the Match Comms to coordinate the match date, time, and server.NOTE: Admins may refuse to accept forfeit results when no match comms have been posted by either team!
- Teams are not allowed to change out the map for this match under any circumstances.
- The winning Team Captain should report the match score as soon as the match is over
- If your team cannot play, report your status in Match Comms and/or to an admin (see our "Support Page" link below)
If you have any questions, please msg and admin in IRC Chat Support #ugc-tf2 or contact us via email located on our Support Page
GOOD LUCK TO ALL TEAMS!
Snowblindfrog
Join UGC Discord