HL S13 Week 4 - Steel

Thu, Jun 12, 2014 by Snowblindfrog

Match Play
- Map: cp_steel
- Use server cfg: ­ugc_HL_stopwatch.cfg
- Match Play:­ Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both­ teams take­ turns attacking and defending in each map round. ­The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points the fastest. The team with the most number of match-round wins after 2 or 3 match-rounds wins the match.­ Possible match scores are 2-0 or 2-1 only. See this ­­­forum thread­­ for more details, resources and­ extra news.

Match-round 1:
Team A attacks and Team B defends,
Team B attacks and Team A defends

Match-round 2:
Teams manually switch sides.**
Team B attacks and Team A defends,
Team A attacks and Team B defends.

Match-round 3 (tiebreaker only):
Teams manually switch sides again.**
Team A attacks and Team B defends,
Team B attacks and Team A defends.

Team Leader action-items:
- This is your last week to request a division change and change your clan name/tag!
- Remember that you­are required to post in your Match Communications panel every week.­Use the Match Comms to coordinate the match date, time, and server.­NOTE: Admins may refuse to accept forfeit results when no match comms have been posted by either team!
- Teams are not allowed to change out the map for this match under any circumstances.
- The winning Team Captain should report the match score as soon as the match is over
- If your team cannot play, report your status in Match Comms and/or to an admin (see our "Support Page" link below)­

If you have any questions, please msg and admin in­­ IRC Chat Support #ugc-tf2­ or contact us via email located on our ­­­­­Support Page

GOOD LUCK TO ALL TEAMS!
Snowblindfrog

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