UGC Highlander Week 5 - Turbine

Thu, Oct 4, 2012 by Moose

This week in UGC...

This week's map is ctf_turbine_pro_rc2, our one and only CTF map for the normal season.  Servers must be running the ugc_hl_ctf config.  The first team with 10 total caps or the highest number of caps after 2 20-minute halves is the winner.  Halftime is forced after 20 minutes of play or after one team earns 7 caps, whichever comes first.  If the teams are tied in their number of caps after two halves, a golden cap half is played in which the first team to capture the intelligence is the winner.

In other news...

HDISR captain Roman Anderson has put together a new match predictions application - you can check that out here.

Remember that abusing unintended features of maps can result in a player or team suspension.  In the case of Turbine, this includes using the high-five taunt to see through walls or standing on invisible ledges.  Using these glitches during match play is not allowed, and players caught abusing any obviously unintended glitches will be prosecuted.

Heinsight for ctf_turbine is out - you can watch that here.  Be on the lookout for our text annotations, which will be added to Turbine but will be released at the same time as our Heinsights starting next week, designed to help our non-native English speaking audience.

Moose Tracks for Turbine can be found here.

 - Moose

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