If your team was competent enough to win Week 1's match, you will continue to be in the Upper Bracket (UB) for this week and, if you win, will only play this Monday, April 1st (no, I'm not joking).
If you lost last Monday's match on Week 1, you play this Monday, April 1st (again, not joking) and, if you win Monday's match, you also play the same map on the following Thursday, April 4th. If you are in the Upper Bracket (UB) and lose this Monday, April 1st, you are now in the Lower Bracket (LB) and will play again on Thursday, April 4th. North American Platinum is the only division exempt from this.
Don't believe me? Here's a Wikipedia entry on double-elimination tournament brackets. Here is an image example. Xarlor drew us a workflow as well.
Be sure to report your matches ASAP after you play on Monday! It will really help us get those schedules out as fast as possible (at the speed of caring!).
Scoring: The winning team is the first to reach 4 TOTAL capture points. The match is played in two match-rounds. The first round plays until a team reaches 3 capture points. Then teams switch sides. The second round is played until a team reaches 4 TOTAL cap points (including caps from first match-round).
Overtime: If teams are tied after 2 rounds (e.g.: 2-2, or 3-3), play a 3rd round where the first cap wins.
Map Execution (for server operators only)
Special note to CEVO participants: I have personally run across cases where, if a CEVO config was executed previously and without a server restart, the CEVO config will corrupt the UGC configs where match-halves may end prematurely. My advice is to authenticate to your server (Step 1), then execute ugc_off.cfg (rcon exec ugc_off.cfg), then restart your server (rcon _restart), then begin the regular steps above, starting from Step 1 all over again.
** Not officially endorsed by VALVe.
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