Crazy Wk 8! Badwater

Wed, Jul 24, 2013 by Cold

This week's maps are: pl_badwater, pl_barnblitz_pro, and dom_canalzone2_b4

Map & Matchplay:
- Use server cfg:­ugc_HL_stopwatch.cfg
- Match Play:­ Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match rounds. Both­ teams take­ turns attacking and defending in each round.­The scoring mechnism is based on time (aka stopwatch). Each round is won by whichever team can capture the points the fastest.The team with the most number of round wins after 2 or 3 rounds wins the match.­

- dom_canalzone2_b4: Teams can agree to play short or long.

  • Short match format ( The match­ = one round, your team plays each color once. You can use stopwatch cfg so it remembers scores across the "halves" of one round.­ Team with most points after each team plays both blue and red wins the match.­­)­
  • Long Match format (The match = Two rounds (half), your team plays each color twice. Stopwatch format, twice over two separate rounds (halves). Team with the most points in each round, wins that half.­ First to get to 2 round(half) wins is winner of match.)

- For more information on match play and scoring please continue reading the following­­forum thread

Reminders to Team Captains:
- You are required to post in your Match Communications panel every week
- Use the Match Comms to coordinate the match date, time, and server
- Teams are not allowed to change to a non-official week map under any circumstances
- The winning Team Captain should report the match score as soon as the match is over
- If your team cannot play, report your status in Match Comms and/or to an admin (see our "Support Page" link below)­

If you have any questions, please msg and admin in IRC (#ugc-tf2) or contact us via email located on our
­­Support Page

Team Admins: Login by Steam or Battlenet to access your Team Admin panel. Or use the Team Admin Login below to use your dedicated username/password.

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