HL S11 Preseason - Borneo

Thu, Sep 5, 2013 by Cold

Match Play

- Map: pl_borneo_rc2
- Use server cfg: ­ugc_HL_stopwatch.cfg
- Match Play:­ Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match rounds. Both­ teams take­ turns attacking and defending in each round. ­The scoring mechanism is based on time (aka stopwatch). Each round is won by whichever team can capture the points the fastest.The team with the most number of match round wins after 2 or 3 rounds wins the match.­ Possible match scores are 2-0 or 2-1 only. See this forum thread for more details.

Team Leader action-items:

- Make sure you have at least 9 players rostered. ­
- View this week's schedule and leave a message in your Match Communications.
- You are required to post in your Match Communications panel every week
- Use the Match Comms to coordinate the match date, time, and server
- Teams are not allowed to change to a non-official week map under any circumstances
- The winning Team Captain should report the match score as soon as the match is over
- If your team cannot play, report your status in Match Comms and/or to an admin (see our "Support Page" link below)­

- We no longer take advance server reservations for UGC Servers, however we should have a page of available Match server's that can be used at Match Time. We will post more about that when it is available.

If you have any questions, please msg and admin in IRC (#ugc-tf2) or contact us via email located on our
Support Page

Thanks and have fun!

Cold

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