Match Play
- Map: pl_swiftwater_ugc
- Use server cfg: ugc_HL_stopwatch.cfg
- Match Play: Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both teams take turns attacking and defending in each map round. The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points the fastest. The team with the most number of match-round wins after 2 or 3 match-rounds wins the match. Possible match scores are 2-0 or 2-1 only. See this thrilling and informative forum thread for more details, resources, extra news, and fun!
Team Leader action-items:
- Make sure you have at least 9 players rostered.
- View this week's schedule and leave a message in your Match Communications.
- Use the [required] Match Comms to coordinate the match date, time, and server
- Teams are not allowed to change to a non-official week map under any circumstances
- The winning Team Captain should report the match score as soon as the match is over
- If your team cannot play, report your status in Match Comms and/or to an admin (see our "Support Page" link below)
If you have any questions, please msg and admin in IRC (#ugc-tf2) or contact us via email located on our
Support Page
Thanks and have fun!
Cold
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