HL S11 Week 6 - Gullywash

Thu, Oct 17, 2013 by Snowblindfrog

News:
-The whitelist has been updated for the most current items. Please visit our Downloads page to get the most recent copy.­

Map & Matchplay:­
- cp_gullywash_final1
- Use server cfg: ugc_HL_standard.cfg
- Match Play:­ Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached.­ The winner of the match is the first to score 5 total round wins or the team with the highest score after 2 halves.

- For more information on match play, scoring, resources, and inportant upcoming dates please continue reading the following­ forum thread.

Reminders to Team Captains:
- You are required to post in your Match Communications panel every week
- Use the Match Comms to coordinate the match date, time, and server
- Teams are not allowed to change the map under any circumstances
- The winning Team Captain should report the match score as soon as the match is over
- Rosters lock this Sunday, October 27th. Make sure you have all of your players on your roster!

If you have any questions, please msg and admin in IRC (#ugc-tf2) or contact us via email located on our­ Support Page

Good luck!

-Snowblindfrog

Team Admins: Login by Steam or Battlenet to access your Team Admin panel. Or use the Team Admin Login below to use your dedicated username/password.

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