I'm so proud of you guys, we had 50% as many forfeited matches this week and fewer shut out matches! Maybe 5 cp really is your thing after all. On that note, we have another fine 5 cp map this that is ribbed for your pleasure. This week we have freight_final1. I think this is the first map and possibly the only one in the rotation that has an environmental hazard. Yes I'm referring to the lovable 10th class of TF2; The trains! The final schedules will be posted on Saturday so make sure you check back soon!
Match deadline: All matches must be played and results submitted by no later than Friday March 1st at 11:59pm EST.
Match Comms: Attention Team Leaders, you are required to utilize the Match Communications panel every week. Please coordinate your match times and servers in that section. If your opponent does not post in the Match Comms please try to contact them on Steam before reporting a Forfeit Win against them! All steam chat regarding the coordination of match times and servers should be pasted in the Match Comms!
Config: ugc_6v_standard.cfg
Standard CP Map: The winning team is the first to score 5 TOTAL round wins or the highest score after two halves of up to 30 min each, whichever comes first. The first half will end when one team scores 4 round wins or the time limit of 30 mins is reached; the second half ends when a team scores the 5th TOTAL round win, or when the second 30 min time limit is reached. OT: A tied total score results in an Overtime (OT) round, which is played to first round score.
Match results: Must be reported by the winning team leader, using his primary team leader login account. Total Score can be no higher than 5, each round score can be no higher than 4.
Example of correct reporting: Round 1: 4-1, Round 2: 1-2, Total 5-3
Example of correct reporting with overtime round: Round 1: 4-0, Round 2: 0-4, OT Round 1-0, Total 5-3
Example of incorrect reporting: Round 1: 5-1, Round 2: 0-0, Total 5-1