Finals Match Setup: The Grand Finals matches will follow a Best 2 out of 3 Maps structure. Each team will pick 1 map and must post it in the Match Comm panel by Monday Apr 22nd at Midnight EST. Teams that fail to post their map selection by this time will be forced to play cp_badlands. Feel free to coordinate with the opposing team leader via steam as well. Just make sure that every communication regarding the scheduling of the match and the server it will be played on is documented in the match comm panel!!!Reminder: All Team are required to record POV and STV Demos. You may be asked to submit demos by the Admin staff. Screen shots are required if you are in Golden Cap Overtime.
Eligible Maps:
cp_metalworks_rc2
cp_gullywash_final1
cp_process_rc2
cp_freight_final1
cp_snakewater
cp_warmfront
cp_granary
cp_badlands
koth_ashville_rc1
cp_gravelpit
Tie Breaker Map (if needed):
koth_pro_viaduct_rc3
Rounds:
Choice of 1st map, server and team color goes to the higher seeded / Home Team
Choice of 2nd map, server and team color goes to the lower seeded / Visiting Team
3rd Map (If needed) is koth_viaduct. Server selection goes to the higher seeded / Home Team. Win Conditions are same as KOTH (see below). Use ugc_6v_koth.cfg
Win Conditions: 1st and 2nd Map Winning Conditions are set to ONE round per map
5CP Maps: Winning team is the first team to score 4 points or the team with the higher score after 30 minutes. Use ugc_6v_standard.cfg. If teams are tied after 30 minutes, The Golden Cap Rule will be used (see below). Use ugc_6v_golden.cfg
KOTH Maps: Winning team is the first to 3 points or the team with the higher score after 20 minutes. Use ugc_6v_koth.cfg. If teams are tied after 20 minutes, The Golden Cap Rule will be use (see below). Use ugc_6v_golden.cfg
For A/D Map: Winning team is decided by who has the fastest cap time after each side has had a chance to attack and defend once. Use ugc_6v_stopwatch.cfg
Golden Cap Rule: This only applies to teams that have a tie score after the time limit has been reached. A decider round will be played to determine the map winner.
5CP Maps: The winning team is the first to capture all points within the 10 minute limit. If neither team captures all points after 10 min, the team that held the mid-point at the end of the 10 minutes is declared the winner of that map.
Koth Maps: The winning team is decided by whichever team wins the first round
Score Reporting:
Match results must be reported by the winning team leader only. Each map win counts as 1 point. Each Map lost is 0. So Round 1 Score is Map 1, Round 2 Score is Map 2, Round 3 (OT) score is Map 3.
4.) Incorrect reporting with overtime round; Round 1: 4-2, Round 2: 2-4, OT Round 2-1, Total 8-7
Server commands:
Authenticate to your server with rcon_password ( rcon_password XXXX )
Execute config from the console window ( rcon exec ugc_XXXX.cfg )
Reload the map. This is necessary for Source TV to start recording ( rcon changelevel XXXX )
Whitelist:Make sure you are using the updated whitelist from February 27th, 2013. You can grab a copy on our Downloads page. You'll definitely want to grab this if you want to see all those shiny new highlander medals!
Scheduling a UGC server:Slots fill up quick so make sure you request a server soon if you need one. Leaders, you can send an email to the admins directly from your leader panel.
If you have any questions, please come find us on IRC (#ugc-tf2) or contact us via email located on our support page.
Good Luck and Have Fun!
Blazingboy & Snowblindfrog